
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
//
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// "$Id$"
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//
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// File_Input header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// Original version Copyright 1998 by Curtis Edwards.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_File_Input widget . */
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#ifndef Fl_File_Input_H
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# define Fl_File_Input_H
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# include <FL/Fl_Input.H>
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/**
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\class Fl_File_Input
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\brief This widget displays a pathname in a text input field.
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A navigation bar located above the input field allows the user to
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navigate upward in the directory tree.
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You may want to handle FL_WHEN_CHANGED events for tracking text changes
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and also FL_WHEN_RELEASE for button release when changing to parent dir.
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FL_WHEN_RELEASE callback won't be called if the directory clicked
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is the same as the current one.
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<P align=CENTER> \image html Fl_File_Input.png </P>
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\image latex Fl_File_Input.png "Fl_File_Input" width=6cm
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\note As all Fl_Input derived objects, Fl_File_Input may call its callback
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when losing focus (see FL_UNFOCUS) to update its state like its cursor shape.
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One resulting side effect is that you should call clear_changed() early in your callback
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to avoid reentrant calls if you plan to show another window or dialog box in the callback.
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*/
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class FL_EXPORT Fl_File_Input : public Fl_Input {
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Fl_Color errorcolor_;
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char ok_entry_;
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uchar down_box_;
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short buttons_[200];
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short pressed_;
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void draw_buttons();
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int handle_button(int event);
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void update_buttons();
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public:
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Fl_File_Input(int X, int Y, int W, int H, const char *L=0);
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virtual int handle(int event);
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protected:
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virtual void draw();
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public:
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/** Gets the box type used for the navigation bar. */
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Fl_Boxtype down_box() const { return (Fl_Boxtype)down_box_; }
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/** Sets the box type to use for the navigation bar. */
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void down_box(Fl_Boxtype b) { down_box_ = b; }
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/**
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Gets the current error color.
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\todo Better docs for Fl_File_Input::errorcolor() - is it even used?
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*/
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Fl_Color errorcolor() const { return errorcolor_; }
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/** Sets the current error color to \p c */
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void errorcolor(Fl_Color c) { errorcolor_ = c; }
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int value(const char *str);
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int value(const char *str, int len);
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/**
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Returns the current value, which is a pointer to an internal buffer
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and is valid only until the next event is handled.
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*/
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const char *value() { return Fl_Input_::value(); }
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};
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#endif // !Fl_File_Input_H
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//
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// End of "$Id$".
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//
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