cave-story-solaris/external/fltk/FL/Fl_Free.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

80 lines
2.5 KiB
C++

//
// "$Id$"
//
// Forms free header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Free widget . */
#ifndef Fl_Free_H
#define Fl_Free_H
#ifndef Fl_Widget_H
#include "Fl_Widget.H"
#endif
#define FL_NORMAL_FREE 1 /**< normal event handling */
#define FL_SLEEPING_FREE 2 /**< deactivate event handling */
#define FL_INPUT_FREE 3 /**< accepts FL_FOCUS events */
#define FL_CONTINUOUS_FREE 4 /**< repeated timeout handling */
#define FL_ALL_FREE 5 /**< FL_INPUT_FREE and FL_CONTINOUS_FREE */
/** appropriate signature for handle function */
typedef int (*FL_HANDLEPTR)(Fl_Widget *, int , float, float, char);
/**
Emulation of the Forms "free" widget.
This emulation allows the free demo to run, and appears to be useful for
porting programs written in Forms which use the free widget or make
subclasses of the Forms widgets.
There are five types of free, which determine when the handle function
is called:
\li \c FL_NORMAL_FREE normal event handling.
\li \c FL_SLEEPING_FREE deactivates event handling (widget is inactive).
\li \c FL_INPUT_FREE accepts FL_FOCUS events.
\li \c FL_CONTINUOUS_FREE sets a timeout callback 100 times a second and
provides an FL_STEP event. This has obvious
detrimental effects on machine performance.
\li \c FL_ALL_FREE same as FL_INPUT_FREE and FL_CONTINUOUS_FREE.
*/
class FL_EXPORT Fl_Free : public Fl_Widget {
FL_HANDLEPTR hfunc;
static void step(void *);
protected:
void draw();
public:
int handle(int e);
Fl_Free(uchar t,int X,int Y,int W,int H,const char *L,FL_HANDLEPTR hdl);
~Fl_Free();
};
// old event names for compatibility:
#define FL_MOUSE FL_DRAG /**< for backward compatibility */
#define FL_DRAW 100 /**< for backward compatibility [UNUSED]*/
#define FL_STEP 101 /**< for backward compatibility */
#define FL_FREEMEM 102 /**< for backward compatibility [UNUSED]*/
#define FL_FREEZE 103 /**< for backward compatibility [UNUSED]*/
#define FL_THAW 104 /**< for backward compatibility [UNUSED]*/
#endif
//
// End of "$Id$".
//