cave-story-solaris/external/fltk/FL/Fl_Menu_Window.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

57 lines
1.7 KiB
C++

//
// "$Id$"
//
// Menu window header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Menu_Window widget . */
#ifndef Fl_Menu_Window_H
#define Fl_Menu_Window_H
#include "Fl_Single_Window.H"
/**
The Fl_Menu_Window widget is a window type used for menus. By
default the window is drawn in the hardware overlay planes if they are
available so that the menu don't force the rest of the window to
redraw.
*/
class FL_EXPORT Fl_Menu_Window : public Fl_Single_Window {
public:
void show();
void erase();
void flush();
void hide();
/** Tells if hardware overlay mode is set */
unsigned int overlay() {return !(flags()&NO_OVERLAY);}
/** Tells FLTK to use hardware overlay planes if they are available. */
void set_overlay() {clear_flag(NO_OVERLAY);}
/** Tells FLTK to use normal drawing planes instead of overlay planes.
This is usually necessary if your menu contains multi-color pixmaps. */
void clear_overlay() {set_flag(NO_OVERLAY);}
~Fl_Menu_Window();
/** Creates a new Fl_Menu_Window widget using the given size, and label string. */
Fl_Menu_Window(int W, int H, const char *l = 0);
/** Creates a new Fl_Menu_Window widget using the given position, size, and label string. */
Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0);
};
#endif
//
// End of "$Id$".
//