
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
//
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// "$Id$"
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//
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// Menu window header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Menu_Window widget . */
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#ifndef Fl_Menu_Window_H
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#define Fl_Menu_Window_H
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#include "Fl_Single_Window.H"
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/**
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The Fl_Menu_Window widget is a window type used for menus. By
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default the window is drawn in the hardware overlay planes if they are
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available so that the menu don't force the rest of the window to
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redraw.
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*/
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class FL_EXPORT Fl_Menu_Window : public Fl_Single_Window {
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public:
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void show();
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void erase();
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void flush();
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void hide();
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/** Tells if hardware overlay mode is set */
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unsigned int overlay() {return !(flags()&NO_OVERLAY);}
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/** Tells FLTK to use hardware overlay planes if they are available. */
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void set_overlay() {clear_flag(NO_OVERLAY);}
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/** Tells FLTK to use normal drawing planes instead of overlay planes.
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This is usually necessary if your menu contains multi-color pixmaps. */
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void clear_overlay() {set_flag(NO_OVERLAY);}
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~Fl_Menu_Window();
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/** Creates a new Fl_Menu_Window widget using the given size, and label string. */
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Fl_Menu_Window(int W, int H, const char *l = 0);
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/** Creates a new Fl_Menu_Window widget using the given position, size, and label string. */
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Fl_Menu_Window(int X, int Y, int W, int H, const char *l = 0);
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};
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#endif
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//
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// End of "$Id$".
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//
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