
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
//
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// "$Id$"
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//
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// Image header file for the Fast Light Tool Kit (FLTK).
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//
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// This class stores the image labels for widgets in fluid. This is
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// not a class in FLTK itself, and will produce different types of
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// code depending on what the image type is.
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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#ifndef FLUID_IMAGE_H
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# define FLUID_IMAGE_H
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# include <FL/Fl_Shared_Image.H>
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class Fluid_Image {
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const char *name_;
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int refcount;
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Fl_Shared_Image *img;
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const char *function_name_;
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protected:
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Fluid_Image(const char *name); // no public constructor
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~Fluid_Image(); // no public destructor
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public:
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int written;
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static Fluid_Image* find(const char *);
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void decrement(); // reference counting & automatic free
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void increment();
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void image(Fl_Widget *); // set the image of this widget
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void deimage(Fl_Widget *); // set the deimage of this widget
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void write_static();
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void write_initializer(const char *type_name, const char *format, ...);
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void write_code(const char *var, int inactive = 0);
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const char *name() const {return name_;}
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};
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// pop up file chooser and return a legal image selected by user,
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// or zero for any errors:
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Fluid_Image *ui_find_image(const char *);
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extern const char *ui_find_image_name;
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#endif
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//
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// End of "$Id$".
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//
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