cave-story-solaris/external/fltk/fluid/Fluid_Image.h
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

59 lines
1.6 KiB
C++

//
// "$Id$"
//
// Image header file for the Fast Light Tool Kit (FLTK).
//
// This class stores the image labels for widgets in fluid. This is
// not a class in FLTK itself, and will produce different types of
// code depending on what the image type is.
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FLUID_IMAGE_H
# define FLUID_IMAGE_H
# include <FL/Fl_Shared_Image.H>
class Fluid_Image {
const char *name_;
int refcount;
Fl_Shared_Image *img;
const char *function_name_;
protected:
Fluid_Image(const char *name); // no public constructor
~Fluid_Image(); // no public destructor
public:
int written;
static Fluid_Image* find(const char *);
void decrement(); // reference counting & automatic free
void increment();
void image(Fl_Widget *); // set the image of this widget
void deimage(Fl_Widget *); // set the deimage of this widget
void write_static();
void write_initializer(const char *type_name, const char *format, ...);
void write_code(const char *var, int inactive = 0);
const char *name() const {return name_;}
};
// pop up file chooser and return a legal image selected by user,
// or zero for any errors:
Fluid_Image *ui_find_image(const char *);
extern const char *ui_find_image_name;
#endif
//
// End of "$Id$".
//