cave-story-solaris/external/fltk/ide/VisualC6/fltk_pngdll.dsp
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

303 lines
7.9 KiB
Text

# Microsoft Developer Studio Project File - Name="fltk_pngdll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=fltk_pngdll - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "fltk_pngdll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "fltk_pngdll.mak" CFG="fltk_pngdll - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "fltk_pngdll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "fltk_pngdll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "fltk_pngdll - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release/fltk_pngdll"
# PROP BASE Intermediate_Dir "Release/fltk_pngdll"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release/fltk_pngdll"
# PROP Intermediate_Dir "Release/fltk_pngdll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /Os /Ob2 /I "../../zlib" /I "../../png" /I "../../jpeg" /I "." /I "../.." /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 opengl32.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltk_pngdll.pdb" /machine:I386
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "fltk_pngdll - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug/fltk_pngdll"
# PROP BASE Intermediate_Dir "Debug/fltk_pngdll"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug/fltk_pngdll"
# PROP Intermediate_Dir "Debug/fltk_pngdll"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /GX /ZI /Od /I "." /I "../.." /I "..\..\zlib" /I "..\..\png" /I "..\..\jpeg" /D "FL_DLL" /D "FL_LIBRARY" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL"
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /version:1.0 /subsystem:windows /dll /pdb:"fltk_pngdlld.pdb" /debug /machine:I386 /out:"Debug/fltk_pngdll/fltk_pngdlld.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none /incremental:no
!ENDIF
# Begin Target
# Name "fltk_pngdll - Win32 Release"
# Name "fltk_pngdll - Win32 Debug"
# Begin Source File
SOURCE=..\..\png\png.c
DEP_CPP_PNG_C=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNG_C=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngerror.c
DEP_CPP_PNGER=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGER=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngget.c
DEP_CPP_PNGGE=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGGE=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngmem.c
DEP_CPP_PNGME=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGME=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngpread.c
DEP_CPP_PNGPR=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGPR=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngread.c
DEP_CPP_PNGRE=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGRE=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngrio.c
DEP_CPP_PNGRI=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGRI=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngrtran.c
DEP_CPP_PNGRT=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGRT=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngrutil.c
DEP_CPP_PNGRU=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGRU=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngset.c
DEP_CPP_PNGSE=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGSE=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngtrans.c
DEP_CPP_PNGTR=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGTR=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwio.c
DEP_CPP_PNGWI=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGWI=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwrite.c
DEP_CPP_PNGWR=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGWR=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwtran.c
DEP_CPP_PNGWT=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGWT=\
"..\..\png\pngusr.h"\
# End Source File
# Begin Source File
SOURCE=..\..\png\pngwutil.c
DEP_CPP_PNGWU=\
"..\..\png\png.h"\
"..\..\png\pngconf.h"\
"..\..\zlib\zconf.h"\
"..\..\zlib\zlib.h"\
".\config.h"\
NODEP_CPP_PNGWU=\
"..\..\png\pngusr.h"\
# End Source File
# End Target
# End Project