
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
16 lines
579 B
Text
16 lines
579 B
Text
README.lib
|
|
----------
|
|
|
|
This README file is a placeholder for library files on your
|
|
system.
|
|
|
|
Under Microsoft Windows a successful build of all projects and
|
|
configurations will contain debug and release libraries for you
|
|
to link to - all are built using the multi-threaded DLL
|
|
settings. The DLL files (fltkdll.dll and fltkdlld.dll) required
|
|
for a complete DLL-based binary distribution are located in the
|
|
"visualc" directory.
|
|
|
|
Under UNIX a single set of library files will be built, with or
|
|
without debug information depending on the options you provided
|
|
to the configure script.
|