cave-story-solaris/external/fltk/test/mandelbrot.h
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

65 lines
1.4 KiB
C++

//
// "$Id$"
//
// Mandelbrot set header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Slider.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Input.H>
class Drawing_Area : public Fl_Box {
void draw();
public:
uchar *buffer;
int W,H;
int nextline;
int drawn;
int julia;
int iterations;
int brightness;
double jX, jY;
double X,Y,scale;
int sx, sy, sw, sh; // selection box
void erase_box();
int handle(int);
void resize(int,int,int,int);
void new_display();
enum {
MAX_BRIGHTNESS = 16,
DEFAULT_BRIGHTNESS = 16,
MAX_ITERATIONS = 14,
DEFAULT_ITERATIONS = 7
};
Drawing_Area(int x,int y,int w,int h) : Fl_Box(x,y,w,h) {
buffer = 0;
W = w-6;
H = h-8;
nextline = 0;
drawn = 0;
julia = 0;
X = Y = 0;
scale = 4.0;
iterations = 1<<DEFAULT_ITERATIONS;
brightness = DEFAULT_BRIGHTNESS;
}
int idle();
};
//
// End of "$Id$".
//