
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
25 lines
678 B
C
25 lines
678 B
C
/* gzclose.c -- zlib gzclose() function
|
|
* Copyright (C) 2004, 2010 Mark Adler
|
|
* For conditions of distribution and use, see copyright notice in zlib.h
|
|
*/
|
|
|
|
#include "gzguts.h"
|
|
|
|
/* gzclose() is in a separate file so that it is linked in only if it is used.
|
|
That way the other gzclose functions can be used instead to avoid linking in
|
|
unneeded compression or decompression routines. */
|
|
int ZEXPORT gzclose(file)
|
|
gzFile file;
|
|
{
|
|
#ifndef NO_GZCOMPRESS
|
|
gz_statep state;
|
|
|
|
if (file == NULL)
|
|
return Z_STREAM_ERROR;
|
|
state = (gz_statep)file;
|
|
|
|
return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file);
|
|
#else
|
|
return gzclose_r(file);
|
|
#endif
|
|
}
|