cave-story-solaris/src/Backends/Audio.h
Clownacy 5a9492166d Restored the new SDL2 audio system
While I was at it, I overhauled the thing and found a bunch of
optimisations,
2019-09-03 22:29:57 +01:00

22 lines
885 B
C

#pragma once
#include "../WindowsWrapper.h"
typedef struct AudioBackend_Sound AudioBackend_Sound;
BOOL AudioBackend_Init(void);
void AudioBackend_Deinit(void);
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, size_t frames);
void AudioBackend_DestroySound(AudioBackend_Sound *sound);
unsigned char* AudioBackend_LockSound(AudioBackend_Sound *sound, size_t *size);
void AudioBackend_UnlockSound(AudioBackend_Sound *sound);
void AudioBackend_PlaySound(AudioBackend_Sound *sound, BOOL looping);
void AudioBackend_StopSound(AudioBackend_Sound *sound);
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency);
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume);
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan);
void AudioBackend_SetSoundPosition(AudioBackend_Sound *sound, size_t position);