cave-story-solaris/external/SDL2/src/events/SDL_windowevents.c
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

211 lines
6.6 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Window event handling code for SDL */
#include "SDL_events.h"
#include "SDL_events_c.h"
#include "SDL_mouse_c.h"
static int SDLCALL
RemovePendingSizeChangedAndResizedEvents(void * userdata, SDL_Event *event)
{
SDL_Event *new_event = (SDL_Event *)userdata;
if (event->type == SDL_WINDOWEVENT &&
(event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->window.event == SDL_WINDOWEVENT_RESIZED) &&
event->window.windowID == new_event->window.windowID) {
/* We're about to post a new size event, drop the old one */
return 0;
}
return 1;
}
static int SDLCALL
RemovePendingMoveEvents(void * userdata, SDL_Event *event)
{
SDL_Event *new_event = (SDL_Event *)userdata;
if (event->type == SDL_WINDOWEVENT &&
event->window.event == SDL_WINDOWEVENT_MOVED &&
event->window.windowID == new_event->window.windowID) {
/* We're about to post a new move event, drop the old one */
return 0;
}
return 1;
}
static int SDLCALL
RemovePendingExposedEvents(void * userdata, SDL_Event *event)
{
SDL_Event *new_event = (SDL_Event *)userdata;
if (event->type == SDL_WINDOWEVENT &&
event->window.event == SDL_WINDOWEVENT_EXPOSED &&
event->window.windowID == new_event->window.windowID) {
/* We're about to post a new exposed event, drop the old one */
return 0;
}
return 1;
}
int
SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1,
int data2)
{
int posted;
if (!window) {
return 0;
}
switch (windowevent) {
case SDL_WINDOWEVENT_SHOWN:
if (window->flags & SDL_WINDOW_SHOWN) {
return 0;
}
window->flags &= ~SDL_WINDOW_HIDDEN;
window->flags |= SDL_WINDOW_SHOWN;
SDL_OnWindowShown(window);
break;
case SDL_WINDOWEVENT_HIDDEN:
if (!(window->flags & SDL_WINDOW_SHOWN)) {
return 0;
}
window->flags &= ~SDL_WINDOW_SHOWN;
window->flags |= SDL_WINDOW_HIDDEN;
SDL_OnWindowHidden(window);
break;
case SDL_WINDOWEVENT_MOVED:
if (SDL_WINDOWPOS_ISUNDEFINED(data1) ||
SDL_WINDOWPOS_ISUNDEFINED(data2)) {
return 0;
}
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
window->windowed.x = data1;
window->windowed.y = data2;
}
if (data1 == window->x && data2 == window->y) {
return 0;
}
window->x = data1;
window->y = data2;
break;
case SDL_WINDOWEVENT_RESIZED:
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
window->windowed.w = data1;
window->windowed.h = data2;
}
if (data1 == window->w && data2 == window->h) {
return 0;
}
window->w = data1;
window->h = data2;
SDL_OnWindowResized(window);
break;
case SDL_WINDOWEVENT_MINIMIZED:
if (window->flags & SDL_WINDOW_MINIMIZED) {
return 0;
}
window->flags &= ~SDL_WINDOW_MAXIMIZED;
window->flags |= SDL_WINDOW_MINIMIZED;
SDL_OnWindowMinimized(window);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
if (window->flags & SDL_WINDOW_MAXIMIZED) {
return 0;
}
window->flags &= ~SDL_WINDOW_MINIMIZED;
window->flags |= SDL_WINDOW_MAXIMIZED;
break;
case SDL_WINDOWEVENT_RESTORED:
if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) {
return 0;
}
window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED);
SDL_OnWindowRestored(window);
break;
case SDL_WINDOWEVENT_ENTER:
if (window->flags & SDL_WINDOW_MOUSE_FOCUS) {
return 0;
}
window->flags |= SDL_WINDOW_MOUSE_FOCUS;
SDL_OnWindowEnter(window);
break;
case SDL_WINDOWEVENT_LEAVE:
if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) {
return 0;
}
window->flags &= ~SDL_WINDOW_MOUSE_FOCUS;
SDL_OnWindowLeave(window);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
return 0;
}
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_OnWindowFocusGained(window);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
return 0;
}
window->flags &= ~SDL_WINDOW_INPUT_FOCUS;
SDL_OnWindowFocusLost(window);
break;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_WINDOWEVENT;
event.window.event = windowevent;
event.window.data1 = data1;
event.window.data2 = data2;
event.window.windowID = window->id;
/* Fixes queue overflow with resize events that aren't processed */
if (windowevent == SDL_WINDOWEVENT_SIZE_CHANGED) {
SDL_FilterEvents(RemovePendingSizeChangedAndResizedEvents, &event);
}
if (windowevent == SDL_WINDOWEVENT_MOVED) {
SDL_FilterEvents(RemovePendingMoveEvents, &event);
}
if (windowevent == SDL_WINDOWEVENT_EXPOSED) {
SDL_FilterEvents(RemovePendingExposedEvents, &event);
}
posted = (SDL_PushEvent(&event) > 0);
}
if (windowevent == SDL_WINDOWEVENT_CLOSE) {
if ( !window->prev && !window->next ) {
/* This is the last window in the list so send the SDL_QUIT event */
SDL_SendQuit();
}
}
return (posted);
}
/* vi: set ts=4 sw=4 expandtab: */