cave-story-solaris/src/Draw.h
2019-01-23 16:17:43 -05:00

72 lines
2 KiB
C

#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
#include <SDL_render.h>
extern SDL_Window *gWindow;
extern SDL_Renderer *gRenderer;
extern RECT grcGame;
extern RECT grcFull;
extern int gWindowWidth;
extern int gWindowHeight;
extern int gWindowScale;
enum Surface_Ids
{
SURFACE_ID_TITLE = 0x0,
SURFACE_ID_PIXEL = 0x1,
SURFACE_ID_LEVEL_TILESET = 0x2,
SURFACE_ID_FADE = 0x6,
SURFACE_ID_ITEM_IMAGE = 0x8,
SURFACE_ID_MAP = 0x9,
SURFACE_ID_SCREEN_GRAB = 0xA,
SURFACE_ID_ARMS = 0xB,
SURFACE_ID_ARMS_IMAGE = 0xC,
SURFACE_ID_ROOM_NAME = 0xD,
SURFACE_ID_STAGE_ITEM = 0xE,
SURFACE_ID_LOADING = 0xF,
SURFACE_ID_MY_CHAR = 0x10,
SURFACE_ID_BULLET = 0x11,
SURFACE_ID_CARET = 0x13,
SURFACE_ID_NPC_SYM = 0x14,
SURFACE_ID_LEVEL_SPRITESET_1 = 0x15,
SURFACE_ID_LEVEL_SPRITESET_2 = 0x16,
SURFACE_ID_NPC_REGU = 0x17,
SURFACE_ID_TEXT_BOX = 0x1A,
SURFACE_ID_FACE = 0x1B,
SURFACE_ID_LEVEL_BACKGROUND = 0x1C,
SURFACE_ID_CREDIT_CAST = 0x23,
SURFACE_ID_CREDITS_IMAGE = 0x24,
SURFACE_ID_CASTS = 0x25,
SURFACE_ID_MAX = 0x28,
};
struct SURFACE
{
SDL_Texture *texture;
};
extern SURFACE surf[SURFACE_ID_MAX];
bool Flip_SystemTask();
bool StartDirectDraw();
void EndDirectDraw();
void ReleaseSurface(int s);
bool MakeSurface(SDL_RWops *rw, int surf_no);
bool MakeSurface_File(const char *name, int surf_no);
bool MakeSurface_Resource(const char *res, int surf_no);
bool ReloadBitmap_File(const char *name, int surf_no);
bool ReloadBitmap_Resource(const char *res, int surf_no);
bool MakeSurface_Generic(int bxsize, int bysize, int surf_no);
void BackupSurface(int surf_no, RECT *rect);
void PutBitmap3(RECT *rcView, int x, int y, RECT *rect, int surf_no);
void PutBitmap4(RECT *rcView, int x, int y, RECT *rect, int surf_no);
void Surface2Surface(int x, int y, RECT *rect, int to, int from);
void CortBox(RECT *rect, uint32_t col);
void CortBox2(RECT *rect, uint32_t col, int surf_no);
void InitTextObject();
void PutText(int x, int y, const char *text, uint32_t color);
void PutText2(int x, int y, const char *text, uint32_t color, int surf_no);
void EndTextObject();