cave-story-solaris/src/MapName.h
2019-01-28 17:41:04 +00:00

12 lines
184 B
C

#pragma once
struct MAP_NAME
{
int flag;
int wait;
char name[0x20];
};
void ReadyMapName(const char *str);
void PutMapName(bool bMini);
void StartMapName();
void RestoreMapName();