cave-story-solaris/DoConfig/fltk/src/Fl_Image_Surface.cxx
2019-05-02 18:20:47 +01:00

251 lines
7.6 KiB
C++

//
// "$Id$"
//
// Draw-to-image code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl_Image_Surface.H>
#include <FL/Fl_Printer.H>
#include <FL/Fl.H>
const char *Fl_Image_Surface::class_id = "Fl_Image_Surface";
void Fl_Image_Surface::prepare_(int w, int h, int highres) {
width = w;
height = h;
#if FL_ABI_VERSION < 10304
highres = 0;
if (highres) {/* avoid compiler warning (Linux + Windows */}
#endif
#ifdef __APPLE__
offscreen = fl_create_offscreen(highres ? 2*w : w, highres ? 2*h : h);
helper = new Fl_Quartz_Flipped_Surface_(w, h);
if (highres) {
CGContextScaleCTM(offscreen, 2, 2);
}
driver(helper->driver());
CGContextSetShouldAntialias(offscreen, false);
CGContextSaveGState(offscreen);
CGContextTranslateCTM(offscreen, 0, height);
CGContextScaleCTM(offscreen, 1.0f, -1.0f);
CGContextSetRGBFillColor(offscreen, 1, 1, 1, 1);
CGContextFillRect(offscreen, CGRectMake(0,0,w,h) );
#elif defined(WIN32)
offscreen = fl_create_offscreen(w, h);
helper = new Fl_GDI_Surface_();
driver(helper->driver());
#else
gc = 0;
if (!fl_gc) { // allows use of this class before any window is shown
fl_open_display();
gc = XCreateGC(fl_display, RootWindow(fl_display, fl_screen), 0, 0);
fl_gc = gc;
}
offscreen = fl_create_offscreen(w, h);
helper = new Fl_Xlib_Surface_();
driver(helper->driver());
#endif
}
/** Constructor with optional high resolution.
\param w and \param h give the size in pixels of the resulting image.
\param highres if non-zero, the surface pixel size is twice as high and wide as w and h,
which is useful to draw it later on a high resolution display (e.g., retina display).
This is implemented for the Mac OS platform only.
If \p highres is non-zero, use Fl_Image_Surface::highres_image() to get the image data.
\version 1.3.4 and requires compilation with -DFL_ABI_VERSION=10304 (1.3.3 without the highres parameter)
*/
Fl_Image_Surface::Fl_Image_Surface(int w, int h, int highres) : Fl_Surface_Device(NULL) {
prepare_(w, h, highres);
}
#if FLTK_ABI_VERSION < 10304
Fl_Image_Surface::Fl_Image_Surface(int w, int h) : Fl_Surface_Device(NULL) {
prepare_(w, h, 0);
}
#endif
/** The destructor.
*/
Fl_Image_Surface::~Fl_Image_Surface() {
#ifdef __APPLE__
void *data = CGBitmapContextGetData((CGContextRef)offscreen);
free(data);
CGContextRelease((CGContextRef)offscreen);
delete (Fl_Quartz_Flipped_Surface_*)helper;
#elif defined(WIN32)
fl_delete_offscreen(offscreen);
delete (Fl_GDI_Surface_*)helper;
#else
fl_delete_offscreen(offscreen);
if (gc) { XFreeGC(fl_display, gc); fl_gc = 0; }
delete (Fl_Xlib_Surface_*)helper;
#endif
}
/** Returns an image made of all drawings sent to the Fl_Image_Surface object.
The returned object contains its own copy of the RGB data.
Prefer Fl_Image_Surface::highres_image() if the surface was
constructed with the highres option on.
*/
Fl_RGB_Image* Fl_Image_Surface::image()
{
unsigned char *data;
int W = width, H = height;
#ifdef __APPLE__
CGContextFlush(offscreen);
W = CGBitmapContextGetWidth(offscreen);
H = CGBitmapContextGetHeight(offscreen);
Fl_X::set_high_resolution(0);
data = fl_read_image(NULL, 0, 0, W, H, 0);
fl_gc = 0;
#elif defined(WIN32)
fl_pop_clip();
data = fl_read_image(NULL, 0, 0, width, height, 0);
RestoreDC(fl_gc, _savedc);
DeleteDC(fl_gc);
_ss->set_current();
fl_window=_sw;
fl_gc = _sgc;
#else
fl_pop_clip();
data = fl_read_image(NULL, 0, 0, width, height, 0);
fl_window = pre_window;
previous->set_current();
#endif
Fl_RGB_Image *image = new Fl_RGB_Image(data, W, H);
image->alloc_array = 1;
return image;
}
/** Returns a possibly high resolution image made of all drawings sent to the Fl_Image_Surface object.
The Fl_Image_Surface object should have been constructed with Fl_Image_Surface(W, H, 1).
The returned image is scaled to a size of WxH drawing units and may have a pixel size twice as wide and high.
The returned object should be deallocated with Fl_Shared_Image::release() after use.
\version 1.3.4 and requires compilation with -DFL_ABI_VERSION=10304
*/
Fl_Shared_Image* Fl_Image_Surface::highres_image()
{
Fl_Shared_Image *s_img = Fl_Shared_Image::get(image());
s_img->scale(width, height);
return s_img;
}
/** Draws a widget in the image surface
\param widget any FLTK widget (e.g., standard, custom, window, GL view) to draw in the image
\param delta_x and \param delta_y give
the position in the image of the top-left corner of the widget
*/
void Fl_Image_Surface::draw(Fl_Widget *widget, int delta_x, int delta_y)
{
helper->print_widget(widget, delta_x, delta_y);
}
void Fl_Image_Surface::set_current()
{
#if defined(__APPLE__)
fl_gc = offscreen; fl_window = 0;
Fl_Surface_Device::set_current();
Fl_X::set_high_resolution( CGBitmapContextGetWidth(offscreen) > width );
#elif defined(WIN32)
_sgc=fl_gc;
_sw=fl_window;
_ss = Fl_Surface_Device::surface();
Fl_Surface_Device::set_current();
fl_gc = fl_makeDC(offscreen);
_savedc = SaveDC(fl_gc);
fl_window=(HWND)offscreen;
fl_push_no_clip();
#else
pre_window = fl_window;
fl_window = offscreen;
previous = Fl_Surface_Device::surface();
Fl_Surface_Device::set_current();
fl_push_no_clip();
#endif
}
#if defined(__APPLE__)
Fl_Quartz_Flipped_Surface_::Fl_Quartz_Flipped_Surface_(int w, int h) : Fl_Quartz_Surface_(w, h) {
}
void Fl_Quartz_Flipped_Surface_::translate(int x, int y) {
CGContextRestoreGState(fl_gc);
CGContextSaveGState(fl_gc);
CGContextTranslateCTM(fl_gc, x, -y);
CGContextSaveGState(fl_gc);
CGContextTranslateCTM(fl_gc, 0, height);
CGContextScaleCTM(fl_gc, 1.0f, -1.0f);
}
void Fl_Quartz_Flipped_Surface_::untranslate() {
CGContextRestoreGState(fl_gc);
}
const char *Fl_Quartz_Flipped_Surface_::class_id = "Fl_Quartz_Flipped_Surface_";
void Fl_Image_Surface::draw_decorated_window(Fl_Window* win, int delta_x, int delta_y)
{
int bt = win->decorated_h() - win->h();
draw(win, delta_x, bt + delta_y ); // draw the window content
if (win->border()) {
// draw the window title bar
helper->translate(delta_x, delta_y);
CGContextTranslateCTM(fl_gc, 0, bt);
CGContextScaleCTM(fl_gc, 1, -1);
void *layer = Fl_X::get_titlebar_layer(win);
if (layer) {
Fl_X::draw_layer_to_context(layer, fl_gc, win->w(), bt);
} else {
CGImageRef img = Fl_X::CGImage_from_window_rect(win, 0, -bt, win->w(), bt);
CGContextDrawImage(fl_gc, CGRectMake(0, 0, win->w(), bt), img);
CGImageRelease(img);
}
helper->untranslate();
CGContextTranslateCTM(fl_gc, delta_x, height+delta_y);
CGContextScaleCTM(fl_gc, 1.0f, -1.0f);
}
}
#else
/** Draws a window and its borders and title bar to the image drawing surface.
\param win an FLTK window to draw in the image
\param delta_x and \param delta_y give
the position in the image of the top-left corner of the window's title bar
*/
void Fl_Image_Surface::draw_decorated_window(Fl_Window* win, int delta_x, int delta_y)
{
#ifdef WIN32
// draw_decorated_window() will change the current drawing surface, and set it
// back to us; it's necessary to do some cleaning before
fl_pop_clip();
RestoreDC(fl_gc, _savedc);
DeleteDC(fl_gc);
#elif !defined(__APPLE__)
fl_pop_clip();
#endif
helper->draw_decorated_window(win, delta_x, delta_y, this);
}
#endif
//
// End of "$Id$".
//