
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
25 lines
749 B
JavaScript
25 lines
749 B
JavaScript
Module['arguments'] = ['0'];
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//Gamepads don't appear until a button is pressed and the joystick/gamepad tests expect one to be connected
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Module['preRun'].push(function()
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{
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Module['print']("Waiting for gamepad...");
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Module['addRunDependency']("gamepad");
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window.addEventListener('gamepadconnected', function()
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{
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//OK, got one
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Module['removeRunDependency']("gamepad");
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}, false);
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//chrome
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if(!!navigator.webkitGetGamepads)
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{
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var timeout = function()
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{
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if(navigator.webkitGetGamepads()[0] !== undefined)
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Module['removeRunDependency']("gamepad");
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else
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setTimeout(timeout, 100);
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}
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setTimeout(timeout, 100);
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}
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});
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