
The whole 'copy data folder from assets folder to the game folder when Makefile is ran' thing just made modding annoying.
61 lines
1.2 KiB
Text
61 lines
1.2 KiB
Text
# Exclude obj directory (object files for Makefile build)
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/obj
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# Exclude executables (English)
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/game_english/CSE2_debug.exe
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/game_english/DoConfig_debug.exe
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/game_english/CSE2.exe
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/game_english/DoConfig.exe
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/game_english/CSE2_debug
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/game_english/DoConfig_debug
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/game_english/CSE2
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/game_english/DoConfig
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# Exclude executables (Japanese)
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/game_japanese/CSE2_debug.exe
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/game_japanese/DoConfig_debug.exe
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/game_japanese/CSE2.exe
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/game_japanese/DoConfig.exe
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/game_japanese/CSE2_debug
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/game_japanese/DoConfig_debug
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/game_japanese/CSE2
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/game_japanese/DoConfig
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####
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# Accurate branch
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####
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# Exclude devilution-comparer assembly output
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/devilution/orig.asm
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/devilution/compare.asm
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# Exclude MSVC IntelliSense database
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/vs2003/CSE2.ncb
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# Exclude MSVC Solution User Options file
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/vs2003/CSE2.suo
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# Exclude MSVC build folders
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/vs2003/Debug
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/vs2003/Release
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/vs2003/Debug (Japanese)
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/vs2003/Release (Japanese)
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# Exclude Visual Studio 2017 files
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/vs2017/Debug
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/vs2017/Release
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/vs2017/Debug (Japanese)
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/vs2017/Release (Japanese)
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/vs2017/x64
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/vs2017/.vs
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/vs2017/CSE2.vcxproj.user
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####
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# Portable branch
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####
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# Exclude converted resource files
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/src/Resource
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# Exclude the (recommended) CMake build directory
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/build
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