cave-story-solaris/src/Sound.h
2020-01-07 04:46:58 +00:00

40 lines
1 KiB
C

#pragma once
#include <stddef.h>
#include "WindowsWrapper.h"
#include "Backends/Audio.h"
#include "PixTone.h"
#define SE_MAX 160 // According to the Organya source code release, this is the real name for this constant
enum SoundEffectNames
{
SND_YES_NO_CHANGE_CHOICE = 1,
SND_MESSAGE_TYPING = 2,
SND_QUOTE_BUMP_HEAD = 3,
SND_SWITCH_WEAPON = 4,
SND_YES_NO_PROMPT = 5,
// To be continued
SND_SILLY_EXPLOSION = 25,
SND_LARGE_OBJECT_HIT_GROUND = 26,
// To be continued
SND_ENEMY_SHOOT_PROJETILE = 39,
// To be continued
SND_BEHEMOTH_LARGE_HURT = 52,
// To be continued
SND_EXPLOSION = 72
// To be continued
};
extern BOOL audio_backend_initialised;
extern AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
BOOL InitDirectSound(void);
void EndDirectSound(void);
void PlaySoundObject(int no, int mode);
void ChangeSoundFrequency(int no, unsigned long rate);
void ChangeSoundVolume(int no, long volume);
void ChangeSoundPan(int no, long pan);
int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no);