287 lines
6 KiB
C++
287 lines
6 KiB
C++
#include "../Audio.h"
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#include <stddef.h>
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#define MINIAUDIO_IMPLEMENTATION
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#define MA_NO_DECODING
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#define MA_API static
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#include "../../../external/miniaudio.h"
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#include "../Misc.h"
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#include "SoftwareMixer.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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static ma_context context;
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static ma_device device;
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static ma_mutex mutex;
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static ma_mutex organya_mutex;
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static unsigned long output_frequency;
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static void (*organya_callback)(void);
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static unsigned int organya_callback_milliseconds;
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static void Callback(ma_device *device, void *output_stream, const void *input_stream, ma_uint32 frames_total)
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{
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(void)device;
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(void)input_stream;
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short *stream = (short*)output_stream;
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ma_mutex_lock(&organya_mutex);
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if (organya_callback_milliseconds == 0)
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{
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ma_mutex_lock(&mutex);
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Mixer_MixSounds(stream, frames_total);
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ma_mutex_unlock(&mutex);
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}
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else
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{
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// Synchronise audio generation with Organya.
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// In the original game, Organya ran asynchronously in a separate thread,
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// firing off commands to DirectSound in realtime. To match that, we'd
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// need a very low-latency buffer, otherwise we'd get mistimed instruments.
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// Instead, we can just do this.
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unsigned int frames_done = 0;
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while (frames_done != frames_total)
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{
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static unsigned long organya_countdown;
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if (organya_countdown == 0)
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{
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organya_countdown = (organya_callback_milliseconds * output_frequency) / 1000; // organya_timer is in milliseconds, so convert it to audio frames
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organya_callback();
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}
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const unsigned int frames_to_do = MIN(organya_countdown, frames_total - frames_done);
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ma_mutex_lock(&mutex);
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Mixer_MixSounds(stream + frames_done * 2, frames_to_do);
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ma_mutex_unlock(&mutex);
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frames_done += frames_to_do;
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organya_countdown -= frames_to_do;
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}
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}
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// Clamp output, and convert from 8-bit to 16-bit
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for (unsigned int i = 0; i < frames_total * 2; ++i)
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{
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if (stream[i] > 0x7F)
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stream[i] = 0x7F00;
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else if (stream[i] < -0x7F)
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stream[i] = -0x7F00;
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else
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stream[i] <<= 8;
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}
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ma_mutex_unlock(&organya_mutex);
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}
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bool AudioBackend_Init(void)
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{
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ma_device_config config = ma_device_config_init(ma_device_type_playback);
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config.playback.pDeviceID = NULL;
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config.playback.format = ma_format_s16;
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config.playback.channels = 2;
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config.sampleRate = 0; // Let miniaudio decide what sample rate to use
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config.dataCallback = Callback;
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config.pUserData = NULL;
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ma_result return_value;
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return_value = ma_context_init(NULL, 0, NULL, &context);
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if (return_value == MA_SUCCESS)
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{
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return_value = ma_device_init(&context, &config, &device);
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if (return_value == MA_SUCCESS)
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{
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return_value = ma_mutex_init(device.pContext, &mutex);
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if (return_value == MA_SUCCESS)
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{
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return_value = ma_mutex_init(device.pContext, &organya_mutex);
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if (return_value == MA_SUCCESS)
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{
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return_value = ma_device_start(&device);
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if (return_value == MA_SUCCESS)
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{
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output_frequency = device.sampleRate;
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Mixer_Init(device.sampleRate);
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return true;
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}
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else
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{
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Backend_PrintError("Failed to start playback device: %s", ma_result_description(return_value));
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}
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ma_mutex_uninit(&organya_mutex);
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}
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else
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{
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Backend_PrintError("Failed to create organya mutex: %s", ma_result_description(return_value));
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}
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ma_mutex_uninit(&mutex);
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}
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else
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{
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Backend_PrintError("Failed to create mutex: %s", ma_result_description(return_value));
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}
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ma_device_uninit(&device);
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}
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else
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{
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Backend_PrintError("Failed to initialize playback device: %s", ma_result_description(return_value));
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}
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ma_context_uninit(&context);
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}
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else
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{
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Backend_PrintError("Failed to initialize context: %s", ma_result_description(return_value));
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}
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return false;
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}
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void AudioBackend_Deinit(void)
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{
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ma_result return_value = ma_device_stop(&device);
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if (return_value != MA_SUCCESS)
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Backend_PrintError("Failed to stop playback device: %s", ma_result_description(return_value));
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ma_mutex_uninit(&organya_mutex);
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ma_mutex_uninit(&mutex);
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ma_device_uninit(&device);
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ma_context_uninit(&context);
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}
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AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length)
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{
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ma_mutex_lock(&mutex);
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Mixer_Sound *sound = Mixer_CreateSound(frequency, samples, length);
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ma_mutex_unlock(&mutex);
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return (AudioBackend_Sound*)sound;
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}
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void AudioBackend_DestroySound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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ma_mutex_lock(&mutex);
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Mixer_DestroySound((Mixer_Sound*)sound);
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ma_mutex_unlock(&mutex);
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}
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void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping)
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{
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if (sound == NULL)
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return;
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ma_mutex_lock(&mutex);
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Mixer_PlaySound((Mixer_Sound*)sound, looping);
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ma_mutex_unlock(&mutex);
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}
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void AudioBackend_StopSound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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ma_mutex_lock(&mutex);
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Mixer_StopSound((Mixer_Sound*)sound);
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ma_mutex_unlock(&mutex);
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}
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void AudioBackend_RewindSound(AudioBackend_Sound *sound)
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{
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if (sound == NULL)
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return;
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ma_mutex_lock(&mutex);
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Mixer_RewindSound((Mixer_Sound*)sound);
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ma_mutex_unlock(&mutex);
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}
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void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency)
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{
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if (sound == NULL)
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return;
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ma_mutex_lock(&mutex);
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Mixer_SetSoundFrequency((Mixer_Sound*)sound, frequency);
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ma_mutex_unlock(&mutex);
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}
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void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume)
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{
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if (sound == NULL)
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return;
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ma_mutex_lock(&mutex);
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Mixer_SetSoundVolume((Mixer_Sound*)sound, volume);
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ma_mutex_unlock(&mutex);
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}
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void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan)
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{
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if (sound == NULL)
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return;
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ma_mutex_lock(&mutex);
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Mixer_SetSoundPan((Mixer_Sound*)sound, pan);
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ma_mutex_unlock(&mutex);
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}
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void AudioBackend_SetOrganyaCallback(void (*callback)(void))
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{
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ma_mutex_lock(&organya_mutex);
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organya_callback = callback;
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ma_mutex_unlock(&organya_mutex);
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}
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void AudioBackend_SetOrganyaTimer(unsigned int milliseconds)
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{
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ma_mutex_lock(&organya_mutex);
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organya_callback_milliseconds = milliseconds;
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ma_mutex_unlock(&organya_mutex);
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}
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