cave-story-solaris/src/File.h
Clownacy 5ea356a3bd Weed out a lot of the Windows dependency
Storytime: Cucky's original SDL2 port work involved using SDL2's
threading API to emulate the original WinAPI threading.

I can't be assed with that stuff, so I used the same trick Cucky did
for the Wii port, and hooked Organya up to the SDL2 audio callback.
This actually opens up the possibility for perfectly-synchronised
Organya playback. By that I mean, instead of needing a super
low-latency audio callback, I can have the callback synchronise its
audio mixing with Organya itself. I haven't done it yet, I plan to
soon.
2019-09-04 00:28:23 +01:00

15 lines
511 B
C

#pragma once
#include <stdio.h>
long LoadFileToMemory(const char *file_path, unsigned char **file_buffer);
unsigned short File_ReadBE16(FILE *stream);
unsigned long File_ReadBE32(FILE *stream);
unsigned short File_ReadLE16(FILE *stream);
unsigned long File_ReadLE32(FILE *stream);
void File_WriteBE16(unsigned short value, FILE *stream);
void File_WriteBE32(unsigned long value, FILE *stream);
void File_WriteLE16(unsigned short value, FILE *stream);
void File_WriteLE32(unsigned long value, FILE *stream);