cave-story-solaris/src/Flash.h
Clownacy 03250d62a0 Make variables more accurate
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.

The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00

11 lines
257 B
C

#pragma once
extern unsigned long gFlashColor;
void InitFlash(void);
void SetFlash(int x, int y, int mode);
void ActFlash_Explosion(int flx, int fly);
void ActFlash_Flash(void);
void ActFlash(int flx, int fly);
void PutFlash(void);
void ResetFlash(void);