cave-story-solaris/src/Stage.h
2019-01-28 17:41:04 +00:00

17 lines
269 B
C

#pragma once
struct STAGE_TABLE
{
char parts[0x20];
char map[0x20];
int bkType;
char back[0x20];
char npc[0x20];
char boss[0x20];
char boss_no;
char name[0x20];
};
bool TransferStage(int no, int w, int x, int y);
void ChangeMusic(int no);
void ReCallMusic();