cave-story-solaris/src/Backends/Rendering/Window/Software/SDL2.cpp
Gabriel Ravier 32c8795ead src: Cleaned up includes to only (and always) include what we use
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-07-01 18:26:22 +02:00

96 lines
2.7 KiB
C++

#include "../Software.h"
#include <stddef.h>
#include <string>
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_surface.h"
#include "SDL_video.h"
#include "../../../Misc.h"
SDL_Window *window;
static SDL_Surface *window_sdlsurface;
static SDL_Surface *framebuffer_sdlsurface;
bool WindowBackend_Software_CreateWindow(const char *window_title, int screen_width, int screen_height, bool fullscreen)
{
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
if (window != NULL)
{
if (fullscreen)
if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) < 0)
Backend_PrintError("Couldn't set window to fullscree: %s", SDL_GetError());
window_sdlsurface = SDL_GetWindowSurface(window);
if (window_sdlsurface != NULL)
{
framebuffer_sdlsurface = SDL_CreateRGBSurfaceWithFormat(0, window_sdlsurface->w, window_sdlsurface->h, 0, SDL_PIXELFORMAT_RGB24);
if (framebuffer_sdlsurface != NULL)
{
Backend_PostWindowCreation();
return true;
}
else
{
std::string error_message = std::string("Couldn't create framebuffer surface: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
SDL_DestroyWindow(window);
}
}
else
{
std::string error_message = std::string("Couldn't get SDL surface associated with window: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
}
}
else
{
std::string error_message = std::string("Couldn't create window: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (software rendering backend)", error_message.c_str());
}
return false;
}
void WindowBackend_Software_DestroyWindow(void)
{
SDL_FreeSurface(framebuffer_sdlsurface);
SDL_DestroyWindow(window);
}
unsigned char* WindowBackend_Software_GetFramebuffer(size_t *pitch)
{
*pitch = framebuffer_sdlsurface->pitch;
return (unsigned char*)framebuffer_sdlsurface->pixels;
}
void WindowBackend_Software_Display(void)
{
if (SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL) < 0)
Backend_PrintError("Couldn't blit framebuffer surface to window surface: %s", SDL_GetError());
if (SDL_UpdateWindowSurface(window) < 0)
Backend_PrintError("Couldn't copy window surface to the screen: %s", SDL_GetError());
}
void WindowBackend_Software_HandleWindowResize(unsigned int width, unsigned int height)
{
(void)width;
(void)height;
// https://wiki.libsdl.org/SDL_GetWindowSurface
// We need to fetch a new surface pointer
window_sdlsurface = SDL_GetWindowSurface(window);
if (window_sdlsurface == NULL)
Backend_PrintError("Couldn't get SDL surface associated with window: %s", SDL_GetError());
}