cave-story-solaris/src/Ending.h

55 lines
828 B
C

#pragma once
#include "WindowsWrapper.h"
#include "CommonDefines.h"
struct CREDIT
{
int size;
char *pData;
int offset;
int wait;
int mode;
int start_x;
};
struct STRIP
{
int flag;
int x;
int y;
int cast;
char str[0x40];
};
struct ILLUSTRATION
{
int act_no;
int x;
};
struct ISLAND_SPRITE
{
int x;
int y;
};
#define MAX_STRIP ((WINDOW_HEIGHT / 16) + 1)
void ActionStripper();
void PutStripper();
void SetStripper(int x, int y, const char *text, int cast);
void RestoreStripper();
void ActionIllust();
void PutIllust();
void ReloadIllust(int a);
void InitCreditScript();
void ReleaseCreditScript();
BOOL StartCreditScript();
void ActionCredit();
void ActionCredit_Read();
int GetScriptNumber(const char *text);
void SetCreditIllust(int a);
void CutCreditIllust();
int Scene_DownIsland(HWND hWnd, int mode);