cave-story-solaris/CMakeLists.txt
2020-03-14 19:10:31 +00:00

332 lines
8.9 KiB
CMake

cmake_minimum_required(VERSION 3.12)
set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
option(JAPANESE "Enable the Japanese-language build" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
option(LTO "Enable link-time optimisation" OFF)
option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF)
option(WARNINGS "Enable common compiler warnings (for GCC-compatible compilers and MSVC only)" OFF)
option(WARNINGS_ALL "Enable ALL compiler warnings (for Clang and MSVC only)" OFF)
option(WARNINGS_FATAL "Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)" OFF)
project(CSE2 LANGUAGES C CXX)
message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}")
# Has to be placed after "project()"
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang
set(COMPILER_IS_CLANG true)
message(STATUS "Compiling with Clang")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# Using GCC
set(COMPILER_IS_GCC true)
message(STATUS "Compiling with GCC")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
# Using Intel C++
set(COMPILER_IS_ICC true)
message(STATUS "Compiling with ICC")
endif()
if(COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC)
set(COMPILER_IS_GCC_COMPATIBLE true)
message(STATUS "Compiling with a GCC-compatible compiler")
endif()
if(MSVC)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif()
endforeach()
endif()
##
# CSE2
##
add_executable(CSE2
"src/ArmsItem.cpp"
"src/ArmsItem.h"
"src/Back.cpp"
"src/Back.h"
"src/Boss.cpp"
"src/Boss.h"
"src/BossAlmo1.cpp"
"src/BossAlmo1.h"
"src/BossAlmo2.cpp"
"src/BossAlmo2.h"
"src/BossBallos.cpp"
"src/BossBallos.h"
"src/BossFrog.cpp"
"src/BossFrog.h"
"src/BossIronH.cpp"
"src/BossIronH.h"
"src/BossLife.cpp"
"src/BossLife.h"
"src/BossOhm.cpp"
"src/BossOhm.h"
"src/BossPress.cpp"
"src/BossPress.h"
"src/BossTwinD.cpp"
"src/BossTwinD.h"
"src/BossX.cpp"
"src/BossX.h"
"src/BulHit.cpp"
"src/BulHit.h"
"src/Bullet.cpp"
"src/Bullet.h"
"src/Caret.cpp"
"src/Caret.h"
"src/CommonDefines.h"
"src/Config.cpp"
"src/Config.h"
"src/Dialog.cpp"
"src/Dialog.h"
"src/Draw.cpp"
"src/Draw.h"
"src/Ending.cpp"
"src/Ending.h"
"src/Escape.cpp"
"src/Escape.h"
"src/Fade.cpp"
"src/Fade.h"
"src/Flags.cpp"
"src/Flags.h"
"src/Flash.cpp"
"src/Flash.h"
"src/Frame.cpp"
"src/Frame.h"
"src/Game.cpp"
"src/Game.h"
"src/Generic.cpp"
"src/Generic.h"
"src/GenericLoad.cpp"
"src/GenericLoad.h"
"src/Input.cpp"
"src/Input.h"
"src/KeyControl.cpp"
"src/KeyControl.h"
"src/Main.cpp"
"src/Main.h"
"src/Map.cpp"
"src/Map.h"
"src/MapName.cpp"
"src/MapName.h"
"src/MiniMap.cpp"
"src/MiniMap.h"
"src/MyChar.cpp"
"src/MyChar.h"
"src/MycHit.cpp"
"src/MycHit.h"
"src/MycParam.cpp"
"src/MycParam.h"
"src/NpcAct.h"
"src/NpcAct000.cpp"
"src/NpcAct020.cpp"
"src/NpcAct040.cpp"
"src/NpcAct060.cpp"
"src/NpcAct080.cpp"
"src/NpcAct100.cpp"
"src/NpcAct120.cpp"
"src/NpcAct140.cpp"
"src/NpcAct160.cpp"
"src/NpcAct180.cpp"
"src/NpcAct200.cpp"
"src/NpcAct220.cpp"
"src/NpcAct240.cpp"
"src/NpcAct260.cpp"
"src/NpcAct280.cpp"
"src/NpcAct300.cpp"
"src/NpcAct320.cpp"
"src/NpcAct340.cpp"
"src/NpChar.cpp"
"src/NpChar.h"
"src/NpcHit.cpp"
"src/NpcHit.h"
"src/NpcTbl.cpp"
"src/NpcTbl.h"
"src/Organya.cpp"
"src/Organya.h"
"src/PixTone.cpp"
"src/PixTone.h"
"src/Profile.cpp"
"src/Profile.h"
"src/SelStage.cpp"
"src/SelStage.h"
"src/Shoot.cpp"
"src/Shoot.h"
"src/Sound.cpp"
"src/Sound.h"
"src/Stage.cpp"
"src/Stage.h"
"src/Star.cpp"
"src/Star.h"
"src/TextScr.cpp"
"src/TextScr.h"
"src/Triangle.cpp"
"src/Triangle.h"
"src/ValueView.cpp"
"src/ValueView.h"
"src/WindowsWrapper.h"
)
# Handle options
if(JAPANESE)
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
target_compile_definitions(CSE2 PRIVATE JAPANESE)
else()
set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_english")
endif()
if(FIX_BUGS)
target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
endif()
if(DEBUG_SAVE)
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()
if(WARNINGS)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if(MSVC)
# Force to always compile with /W4 on MSVC
# Can't do this with target_compile_options
# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
# string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# else()
# target_compile_options(CSE2 PRIVATE /W4)
# endif()
target_compile_options(CSE2 PRIVATE /W4)
elseif(COMPILER_IS_GCC_COMPATIBLE)
target_compile_options(CSE2 PRIVATE -Wall -Wextra -pedantic)
else()
message(WARNING "Could not activate warnings ! (Unsupported compiler)")
endif()
endif()
if (WARNINGS_ALL)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if (MSVC)
# Force to always compile with /Wall on MSVC
# Can't do this with target_compile_options
# if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
# string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# else()
# target_compile_options(CSE2 PRIVATE /Wall)
# endif()
target_compile_options(CSE2 PRIVATE /Wall)
elseif(COMPILER_IS_CLANG)
target_compile_options(CSE2 PRIVATE -Weverything)
else()
message(WARNING "Could not activate all warnings ! (Unsupported compiler)")
endif()
endif()
if(WARNINGS_FATAL)
# HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
if(MSVC)
target_compile_options(CSE2 PRIVATE /WX)
elseif(COMPILER_IS_GCC_COMPATIBLE)
target_compile_options(CSE2 PRIVATE -Werror)
else()
message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)")
endif()
endif()
# Make some tweaks if we're targetting Windows
#if(WIN32)
target_sources(CSE2 PRIVATE "${ASSETS_DIRECTORY}/resources/CSE2.rc")
set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
#endif()
# Make some tweaks if we're using MSVC
if(MSVC)
# Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions
target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS)
# Make it so source files are recognized as UTF-8 by MSVC
target_compile_options(CSE2 PRIVATE "/utf-8")
endif()
# Force strict C90
set_target_properties(CSE2 PROPERTIES
C_STANDARD 90
C_STANDARD_REQUIRED ON
C_EXTENSIONS OFF
)
# Force strict C++98
set_target_properties(CSE2 PROPERTIES
CXX_STANDARD 98
CXX_STANDARD_REQUIRED ON
CXX_EXTENSIONS OFF
)
# Name debug builds "CSE2_debug", to distinguish them
set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
# Send executable to the build_en/build_jp directory
set_target_properties(CSE2 PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
)
# Enable link-time optimisation if available
if(LTO)
if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
include(CheckIPOSupported)
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
endif()
# Enable -march=native if available
if(NATIVE_OPTIMIZATIONS)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-march=native" COMPILER_SUPPORTS_MARCH_NATIVE) # GCC flag
if(COMPILER_SUPPORTS_MARCH_NATIVE)
target_compile_options(CSE2 PRIVATE -march=native)
else()
CHECK_CXX_COMPILER_FLAG("-xHost" COMPILER_SUPPORTS_XHOST) # ICC (Linux) flag
CHECK_CXX_COMPILER_FLAG("/QxHost" COMPILER_SUPPORTS_QXHOST) # ICC (Windows) flag
if(COMPILER_SUPPORTS_XHOST)
target_compile_options(CSE2 PRIVATE -xHost)
elseif(COMPILER_SUPPORTS_QXHOST)
target_compile_options(CSE2 PRIVATE /QxHost)
else()
message(WARNING "Couldn't activate native optimizations ! (Unsupported compiler)")
endif()
endif()
endif()
# Link libraries
target_link_libraries(CSE2 PRIVATE ddraw.lib dsound.lib Version.lib ShLwApi.Lib Imm32.lib WinMM.lib dxguid.lib)
# Newer MSVC is missing `dinput.lib`
if(MSVC AND MSVC_VERSION GREATER_EQUAL 1500)
target_link_libraries(CSE2 PRIVATE dinput8.lib)
else()
target_link_libraries(CSE2 PRIVATE dinput.lib)
endif()