cave-story-solaris/CMakeLists.txt
2019-04-11 21:33:21 +01:00

345 lines
8 KiB
CMake

cmake_minimum_required(VERSION 3.12)
option(STATIC "Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)" OFF)
option(JAPANESE "Enable the Japanese-language build" OFF)
option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
option(WINDOWS "Enable Windows-only features like a unique file/taskbar icon, and system font loading (needed for the font setting in Config.dat to do anything)" OFF)
option(RASPBERRY_PI "Enable tweaks to improve performance on Raspberry Pis" OFF)
option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
# Default to Release build
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
project(CSE2 LANGUAGES C CXX)
# Force strict C90
set(CMAKE_C_STANDARD 90)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS OFF)
# Force strict C++98
set(CMAKE_CXX_STANDARD 98)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(SOURCES
src/ArmsItem.cpp
src/ArmsItem.h
src/Back.cpp
src/Back.h
src/Boss.cpp
src/Boss.h
src/BossAlmo1.cpp
src/BossAlmo1.h
src/BossAlmo2.cpp
src/BossAlmo2.h
src/BossBallos.cpp
src/BossBallos.h
src/BossFrog.cpp
src/BossFrog.h
src/BossIronH.cpp
src/BossIronH.h
src/BossLife.cpp
src/BossLife.h
src/BossOhm.cpp
src/BossOhm.h
src/BossPress.cpp
src/BossPress.h
src/BossTwinD.cpp
src/BossTwinD.h
src/BossX.cpp
src/BossX.h
src/BulHit.cpp
src/BulHit.h
src/Bullet.cpp
src/Bullet.h
src/Caret.cpp
src/Caret.h
src/CommonDefines.h
src/Config.cpp
src/Config.h
src/Draw.cpp
src/Draw.h
src/Ending.cpp
src/Ending.h
src/Escape.cpp
src/Escape.h
src/Fade.cpp
src/Fade.h
src/File.cpp
src/File.h
src/Flags.cpp
src/Flags.h
src/Flash.cpp
src/Flash.h
src/Font.cpp
src/Font.h
src/Frame.cpp
src/Frame.h
src/Game.cpp
src/Game.h
src/Generic.cpp
src/Generic.h
src/GenericLoad.cpp
src/GenericLoad.h
src/Input.cpp
src/Input.h
src/KeyControl.cpp
src/KeyControl.h
src/Main.cpp
src/Main.h
src/Map.cpp
src/Map.h
src/MapName.cpp
src/MapName.h
src/MiniMap.cpp
src/MiniMap.h
src/MyChar.cpp
src/MyChar.h
src/MycHit.cpp
src/MycHit.h
src/MycParam.cpp
src/MycParam.h
src/NpcAct.h
src/NpcAct000.cpp
src/NpcAct020.cpp
src/NpcAct040.cpp
src/NpcAct060.cpp
src/NpcAct080.cpp
src/NpcAct100.cpp
src/NpcAct120.cpp
src/NpcAct140.cpp
src/NpcAct160.cpp
src/NpcAct180.cpp
src/NpcAct200.cpp
src/NpcAct220.cpp
src/NpcAct240.cpp
src/NpcAct260.cpp
src/NpcAct280.cpp
src/NpcAct300.cpp
src/NpcAct320.cpp
src/NpcAct340.cpp
src/NpChar.cpp
src/NpChar.h
src/NpcHit.cpp
src/NpcHit.h
src/NpcTbl.cpp
src/NpcTbl.h
src/Organya.cpp
src/Organya.h
src/PixTone.cpp
src/PixTone.h
src/Profile.cpp
src/Profile.h
src/Resource.cpp
src/Resource.h
src/SelStage.cpp
src/SelStage.h
src/Shoot.cpp
src/Shoot.h
src/Sound.cpp
src/Sound.h
src/Stage.cpp
src/Stage.h
src/Star.cpp
src/Star.h
src/TextScr.cpp
src/TextScr.h
src/Triangle.cpp
src/Triangle.h
src/ValueView.cpp
src/ValueView.h
src/WindowsWrapper.h
)
set(RESOURCES
BITMAP/CREDIT01.bmp
BITMAP/CREDIT02.bmp
BITMAP/CREDIT03.bmp
BITMAP/CREDIT04.bmp
BITMAP/CREDIT05.bmp
BITMAP/CREDIT06.bmp
BITMAP/CREDIT07.bmp
BITMAP/CREDIT08.bmp
BITMAP/CREDIT09.bmp
BITMAP/CREDIT10.bmp
BITMAP/CREDIT11.bmp
BITMAP/CREDIT12.bmp
BITMAP/CREDIT14.bmp
BITMAP/CREDIT15.bmp
BITMAP/CREDIT16.bmp
BITMAP/CREDIT17.bmp
BITMAP/CREDIT18.bmp
CURSOR/CURSOR_IKA.bmp
CURSOR/CURSOR_NORMAL.bmp
ORG/ACCESS.org
ORG/ANZEN.org
ORG/BALCONY.org
ORG/BALLOS.org
ORG/BDOWN.org
ORG/CEMETERY.org
ORG/CURLY.org
ORG/DR.org
ORG/ENDING.org
ORG/ESCAPE.org
ORG/FANFALE1.org
ORG/FANFALE2.org
ORG/FANFALE3.org
ORG/FIREEYE.org
ORG/GAMEOVER.org
ORG/GINSUKE.org
ORG/GRAND.org
ORG/GRAVITY.org
ORG/HELL.org
ORG/IRONH.org
ORG/JENKA.org
ORG/JENKA2.org
ORG/KODOU.org
ORG/LASTBT3.org
ORG/LASTBTL.org
ORG/LASTCAVE.org
ORG/MARINE.org
ORG/MAZE.org
ORG/MDOWN2.org
ORG/MURA.org
ORG/OSIDE.org
ORG/PLANT.org
ORG/QUIET.org
ORG/REQUIEM.org
ORG/TOROKO.org
ORG/VIVI.org
ORG/WANPAK2.org
ORG/WANPAKU.org
ORG/WEED.org
ORG/WHITE.org
ORG/XXXX.org
ORG/ZONBIE.org
WAVE/WAVE100
)
# Handle options
if (JAPANESE)
list(APPEND RESOURCES "BITMAP/PIXEL_JP.bmp")
add_definitions(-DJAPANESE)
else()
list(APPEND RESOURCES "BITMAP/PIXEL.bmp")
endif()
if (FIX_BUGS)
add_definitions(-DFIX_BUGS)
endif()
if (WINDOWS)
list(APPEND SOURCES "res/ICON/ICON.rc")
add_definitions(-DWINDOWS)
else()
list(APPEND RESOURCES "ICON/ICON_MINI.bmp")
endif()
if (RASPBERRY_PI)
add_definitions(-DRASPBERRY_PI)
endif()
if (NONPORTABLE)
add_definitions(-DNONPORTABLE)
endif()
# Magic to convert resources to header files
add_executable(bin2h res/bin2h.c)
set(RESOURCE_HEADERS "")
foreach(FILENAME IN LISTS RESOURCES)
set(IN_DIR "${CMAKE_CURRENT_SOURCE_DIR}/res")
set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
add_custom_command(
OUTPUT "${OUT_DIR}/${FILENAME}.h"
COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
COMMAND bin2h "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
DEPENDS bin2h "${IN_DIR}/${FILENAME}"
)
list(APPEND RESOURCE_HEADERS "${OUT_DIR}/${FILENAME}.h")
endforeach()
add_executable(CSE2 ${SOURCES} ${RESOURCE_HEADERS})
if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
# Enable link-time optimisation if available
include(CheckIPOSupported)
check_ipo_supported(RESULT result)
if (result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
endif()
if (WIN32)
set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
endif()
if (MSVC)
if (STATIC)
message(STATUS "MSVC static builds only embed the C runtime library: SDL2 and FreeType are still dynamically linked")
endif()
# Find dependencies
# In MSVC we just use our own provided copy of SDL2 and FreeType
set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/include")
set(FREETYPE_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/include")
if (CMAKE_CL_64)
set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x64/SDL2.lib;${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x64/SDL2main.lib")
set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/win64/freetype.lib")
else()
set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x86/SDL2.lib;${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x86/SDL2main.lib")
set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/win32/freetype.lib")
endif()
if(STATIC)
# Static-link the CRT, so we don't need to lug around 10 different DLLs
foreach(FLAG_VAR
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${FLAG_VAR} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${FLAG_VAR} "${${FLAG_VAR}}")
endif()
endforeach()
endif()
# Work around MSVC2003's lack of stdint.h
include(CheckIncludeFiles)
check_include_files(stdint.h STDINT_EXISTS)
if (NOT STDINT_EXISTS)
target_include_directories(CSE2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/msvc/msvc2003")
endif()
else()
# Find dependencies
if (STATIC)
# Fall back on pkg-config, since cmake's static support sucks
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2)
set(SDL2_INCLUDE_DIRS ${SDL2_STATIC_INCLUDE_DIRS})
set(SDL2_CFLAGS_OTHER ${SDL2_STATIC_CFLAGS_OTHER})
set(SDL2_LIBRARIES ${SDL2_STATIC_LIBRARIES})
pkg_check_modules(FREETYPE REQUIRED freetype2)
set(FREETYPE_INCLUDE_DIRS ${FREETYPE_STATIC_INCLUDE_DIRS})
set(FREETYPE_CFLAGS_OTHER ${FREETYPE_STATIC_CFLAGS_OTHER})
set(FREETYPE_LIBRARIES ${FREETYPE_STATIC_LIBRARIES})
target_link_libraries(CSE2 -static)
else()
# SDL2 has no standard way of being used by cmake, so avoid
# that mess entirely and just use pkg-config instead
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2)
find_package(Freetype REQUIRED)
endif()
endif()
target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS} ${FREETYPE_INCLUDE_DIRS})
target_compile_options(CSE2 PRIVATE ${SDL2_CFLAGS_OTHER} ${FREETYPE_CFLAGS_OTHER})
target_link_libraries(CSE2 ${SDL2_LIBRARIES} ${FREETYPE_LIBRARIES})