276 lines
6.9 KiB
C++
276 lines
6.9 KiB
C++
/* This program is free software. It comes without any warranty, to
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* the extent permitted by applicable law. You can redistribute it
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* and/or modify it under the terms of the Do What The F*** You Want
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* To Public License, Version 2, as published by Sam Hocevar. See
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* http://sam.zoy.org/wtfpl/COPYING for more details. */
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#include "FL/Fl.H"
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#include "FL/Fl_Check_Button.H"
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#include "FL/Fl_Choice.H"
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#include "FL/Fl_Radio_Round_Button.H"
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#include "FL/Fl_Window.H"
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#include <FL/Enumerations.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Menu_Item.H>
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#include <FL/Fl_Round_Button.H>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <fstream>
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#define MAGIC "DOUKUTSU20041206"
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#define FONT "Courier New"
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struct data
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{
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char magic[32];
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char font[64];
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unsigned char move[4];
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unsigned char attack[4];
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unsigned char okay[4];
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unsigned char display[4];
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unsigned char useJoy[4];
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unsigned char buttons[8][4];
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};
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class RadioRow
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{
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public:
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RadioRow(char offset);
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int value();
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void value(int input);
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private:
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Fl_Group *group;
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Fl_Radio_Round_Button *buttons[6];
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Fl_Group *label;
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};
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static char config_path[FILENAME_MAX];
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static data config = {MAGIC, FONT};
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static unsigned long CharsToLong(unsigned char *chars)
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{
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return (chars[3] << 24) | (chars[2] << 16) | (chars[1] << 8) | chars[0];
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}
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static void LongToChars(unsigned long long_var, unsigned char *chars)
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{
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chars[0] = long_var & 0xFF;
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chars[1] = (long_var >> 8) & 0xFF;
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chars[2] = (long_var >> 16) & 0xFF;
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chars[3] = (long_var >> 24) & 0xFF;
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}
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RadioRow::RadioRow(char offset)
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{
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char *temp = new char[2];
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temp[0] = '1' + offset;
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temp[1] = '\0';
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this->group = new Fl_Group(140 + offset * 30, 150, 30, 180);
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this->group->label(temp);
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this->group->align(FL_ALIGN_TOP_LEFT);
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for (char i = 0; i < 6; i++)
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this->buttons[i] = new Fl_Radio_Round_Button(140 + offset * 30, 150 + 30 * i, 30, 30);
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this->group->end();
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}
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int RadioRow::value()
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{
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char i;
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for (i = 0; i < 6; i++)
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if (this->buttons[i]->value())
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return (int)i;
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return 0;
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}
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void RadioRow::value(int input)
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{
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this->buttons[input]->setonly();
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}
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Fl_Round_Button *movear;
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Fl_Round_Button *movegt;
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Fl_Round_Button *buttonxz;
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Fl_Round_Button *buttonzx;
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Fl_Round_Button *okayjump;
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Fl_Round_Button *okayattack;
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Fl_Choice *displaychoice;
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Fl_Check_Button *joychoice;
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Fl_Group *joystuffcontainer;
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RadioRow *joyRows[8];
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void quit(Fl_Widget *, void *)
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{
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std::exit(0);
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}
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void activatejoy(Fl_Widget *, void *)
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{
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if (joystuffcontainer->active())
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joystuffcontainer->deactivate();
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else
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joystuffcontainer->activate();
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}
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void read_Config()
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{
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std::fstream fd;
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fd.open(config_path, std::ios::in | std::ios::binary);
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fd.read((char *)&config, sizeof(config));
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fd.close();
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CharsToLong(config.move) ? movegt->setonly() : movear->setonly();
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CharsToLong(config.attack) ? buttonzx->setonly() : buttonxz->setonly();
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CharsToLong(config.okay) ? okayattack->setonly() : okayjump->setonly();
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displaychoice->value(CharsToLong(config.display));
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joychoice->value(CharsToLong(config.useJoy));
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if (!CharsToLong(config.useJoy))
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joystuffcontainer->deactivate();
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for (char i = 0; i < 8; i++)
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{
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const unsigned long button = CharsToLong(config.buttons[i]);
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if (button < 6 && button > 0)
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{
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const unsigned int button_lookup[6] = {0, 1, 2, 4, 5, 3};
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joyRows[i]->value(button_lookup[button - 1]);
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}
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}
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}
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void write_Config(Fl_Widget *, void *)
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{
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LongToChars(movegt->value(), config.move);
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LongToChars(buttonzx->value(), config.attack);
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LongToChars(okayattack->value(), config.okay);
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LongToChars(displaychoice->value(), config.display);
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LongToChars(joychoice->value(), config.useJoy);
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for (char i = 0; i < 8; i++)
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{
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const unsigned int button_lookup[6] = {0, 1, 2, 5, 3, 4};
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LongToChars(button_lookup[joyRows[i]->value()] + 1, config.buttons[i]);
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}
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std::fstream fd;
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fd.open(config_path, std::ios::out | std::ios::binary);
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fd.write((char *)&config, sizeof(config));
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fd.close();
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exit(0);
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}
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int main(int argc, char *argv[])
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{
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strcpy(config_path, argv[0]);
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for (size_t i = strlen(config_path);; --i)
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{
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if (i == 0)
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{
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strcpy(config_path, "Config.dat");
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break;
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}
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else if (config_path[i] == '\\' || config_path[i] == '/')
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{
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config_path[i] = '\0';
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strcat(config_path, "/Config.dat");
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break;
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}
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}
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Fl_Window *mainw = new Fl_Window(400, 380, "DoConfig - Doukutsu Monogatari Settings");
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Fl_Group *movegroup = new Fl_Group(10, 10, 185, 50);
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movegroup->box(FL_THIN_DOWN_BOX);
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movear = new Fl_Radio_Round_Button(10, 10, 185, 20, "Arrows for Movement");
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movear->setonly();
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movegt = new Fl_Radio_Round_Button(10, 40, 185, 20, "<>? for Movement");
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movegroup->end();
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Fl_Group *buttongroup = new Fl_Group(10, 70, 185, 50);
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buttongroup->box(FL_THIN_DOWN_BOX);
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buttonxz = new Fl_Radio_Round_Button(10, 70, 185, 20, "Z=Jump; X=Attack");
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buttonxz->setonly();
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buttonzx = new Fl_Radio_Round_Button(10, 100, 185, 20, "X=Jump; Z=Attack");
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buttongroup->end();
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Fl_Group *okaygroup = new Fl_Group(205, 10, 185, 50);
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okaygroup->box(FL_THIN_DOWN_BOX);
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okayjump = new Fl_Radio_Round_Button(205, 10, 185, 20, "Jump=Okay");
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okayjump->setonly();
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okayattack = new Fl_Radio_Round_Button(205, 40, 185, 20, "Attack=Okay");
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okaygroup->end();
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displaychoice = new Fl_Choice(205, 70, 185, 20);
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Fl_Menu_Item screens[] = {
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{"Fullscreen 16-bit"},
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{"Windowed 320x240"},
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{"Windowed 640x480"},
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{"Fullscreen 24-bit"},
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{"Fullscreen 32-bit"},
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{0}};
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displaychoice->menu(screens);
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joychoice = new Fl_Check_Button(205, 100, 185, 20, "Use Joypad");
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joychoice->callback(&activatejoy);
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joystuffcontainer = new Fl_Group(10, 130, 380, 200);
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joystuffcontainer->box(FL_THIN_DOWN_BOX);
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for (char i = 0; i < 8; i++)
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{
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joyRows[i] = new RadioRow(i);
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}
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// There's no Label class alright? I'll switch it as soon as one is introduced.
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Fl_Group *labeljump = new Fl_Group(10, 150, 10, 20);
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labeljump->label("Jump:");
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labeljump->align(FL_ALIGN_RIGHT);
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labeljump->end();
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Fl_Group *labelattack = new Fl_Group(10, 180, 10, 20);
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labelattack->label("Attack:");
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labelattack->align(FL_ALIGN_RIGHT);
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labelattack->end();
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Fl_Group *labelweaponup = new Fl_Group(10, 210, 10, 20);
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labelweaponup->label("Weapon+:");
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labelweaponup->align(FL_ALIGN_RIGHT);
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labelweaponup->end();
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Fl_Group *labelweapondown = new Fl_Group(10, 240, 10, 20);
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labelweapondown->label("Weapon-:");
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labelweapondown->align(FL_ALIGN_RIGHT);
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labelweapondown->end();
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Fl_Group *labelitem = new Fl_Group(10, 270, 10, 20);
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labelitem->label("Items:");
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labelitem->align(FL_ALIGN_RIGHT);
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labelitem->end();
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Fl_Group *labelmap = new Fl_Group(10, 300, 10, 20);
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labelmap->label("Map:");
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labelmap->align(FL_ALIGN_RIGHT);
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labelmap->end();
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joystuffcontainer->end();
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Fl_Button *okaybutton = new Fl_Button(10, 340, 185, 30, "Okay");
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okaybutton->callback(&write_Config);
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Fl_Button *cancelbutton = new Fl_Button(205, 340, 185, 30, "Cancel");
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cancelbutton->callback(&quit);
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mainw->end();
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mainw->show(argc, argv);
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read_Config();
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Fl::option(Fl::OPTION_VISIBLE_FOCUS, false);
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return Fl::run();
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}
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