A fork of CSE2 providing support and optimization for running on a Sun Ultra 1.
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Clownacy 409e94a2de Removed junk res/ICON files, and made the icon filesize smaller
Now, the icon is stored as 16x16, but upscaled to 256x256 when it's
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2019-01-21 05:13:29 +00:00
build/data resource and japanese 2019-01-20 15:55:28 -05:00
res Removed junk res/ICON files, and made the icon filesize smaller 2019-01-21 05:13:29 +00:00
src Removed junk res/ICON files, and made the icon filesize smaller 2019-01-21 05:13:29 +00:00
.gitignore Working on input... working on the entry point 2019-01-11 22:04:35 -05:00
Makefile Added automatic compile-time resource conversion 2019-01-20 21:53:39 +00:00
README.md Fixed README.md 2019-01-19 21:39:28 -05:00
screenshot.png changed screenshot.png 2019-01-20 22:38:23 -05:00

Cave Story Engine 2

I'm rewriting Cave Story Engine from scratch, to be more accurate than before!

Cave Story Engine is a recompilation of Cave Story (freeware release), also porting it from DirectX to SDL2

Screenshot

How to build:

Create "build" directory

cd to the base directory,

make (RELEASE=1 for release build)

JAPANESE=1 to enable certain Japanese differences

FIX_BUGS=1 to fix certain bugs (see src/Bug Fixes.txt)