
The default sign varies between hardware. Text seems to always be ambiguously 'char', so I've left those
22 lines
348 B
C
22 lines
348 B
C
#pragma once
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#include "WindowsWrapper.h"
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struct STAGE_TABLE
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{
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char parts[0x20];
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char map[0x20];
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int bkType;
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char back[0x20];
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char npc[0x20];
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char boss[0x20];
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signed char boss_no;
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char name[0x20];
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};
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extern int gStageNo;
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extern int gMusicNo;
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BOOL TransferStage(int no, int w, int x, int y);
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void ChangeMusic(int no);
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void ReCallMusic();
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