25 lines
1.3 KiB
C
25 lines
1.3 KiB
C
#pragma once
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#include "SDL.h"
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#include "../WindowsWrapper.h"
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#include "../Font.h"
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typedef struct Backend_Surface Backend_Surface;
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BOOL Backend_Init(SDL_Window *window);
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void Backend_Deinit(void);
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void Backend_DrawScreen(void);
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Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
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void Backend_FreeSurface(Backend_Surface *surface);
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void Backend_LoadPixels(Backend_Surface *surface, const unsigned char *pixels, unsigned int width, unsigned int height, unsigned int pitch);
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void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
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void Backend_BlitToScreen(Backend_Surface *source_surface, const RECT *rect, long x, long y, BOOL colour_key);
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void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
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void Backend_ColourFillToScreen(const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
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void Backend_ScreenToSurface(Backend_Surface *surface, const RECT *rect);
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void Backend_DrawText(Backend_Surface *surface, FontObject *font, int x, int y, const char *text, unsigned long colour);
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void Backend_DrawTextToScreen(FontObject *font, int x, int y, const char *text, unsigned long colour);
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void Backend_HandleDeviceLoss(void);
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void Backend_HandleWindowResize(void);
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