
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
48 lines
440 B
Text
48 lines
440 B
Text
# Prerequisites
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*.d
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# Misc
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/obj
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/build/data*
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*.dat
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*.rec
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build.7z
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build.zip
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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*.smod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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# MSVC trash
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msvc2003/CSE2.ncb
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msvc2003/CSE2.suo
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msvc2003/Debug
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msvc2003/Release
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msvc2003/freetype-2.9.1s
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*.aps
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