![]() For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided. |
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freetype-2.9.1 | ||
SDL2-2.0.9 | ||
CSE2.sln | ||
CSE2.vcproj | ||
stdint.h |