cave-story-solaris/msvc2003/CSE2.vcproj
Clownacy 4530bb6847 Added MSVC2003 project and dependencies
For those not in the know, Visual Studio 2003 was what Pixel used to
compile Cave Story. Getting this to compile in its original environment
goes a long way to ensuring this decompilation's accuracy, since it
allows us to check if the code creates the exact same assembly.

Since the decompilation doesn't include the original DirectX/WinAPI
backends yet, compatible SDL2 and Freetype .lib files are provided.
2019-02-23 22:46:30 +00:00

525 lines
11 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="CSE2"
ProjectGUID="{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
RootNamespace="CSE2"
Keyword="ManagedCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;SDL2-2.0.9/include&quot;;&quot;freetype-2.9.1/include&quot;;./"
PreprocessorDefinitions="WIN32;_DEBUG"
MinimalRebuild="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
AssemblerOutput="4"
WarningLevel="3"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2-2.0.9/lib/x86/SDL2.lib SDL2-2.0.9/lib/x86/SDL2main.lib freetype-2.9.1/lib/freetype.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="LIBC"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;SDL2-2.0.9/include&quot;;&quot;freetype-2.9.1/include&quot;;./"
PreprocessorDefinitions="WIN32;NDEBUG"
MinimalRebuild="TRUE"
RuntimeLibrary="0"
WarningLevel="3"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2-2.0.9/lib/x86/SDL2.lib SDL2-2.0.9/lib/x86/SDL2main.lib freetype-2.9.1/lib/freetype.lib"
OutputFile="$(OutDir)\$(ProjectName).exe"
LinkIncremental="1"
IgnoreAllDefaultLibraries="FALSE"
IgnoreDefaultLibraryNames="LIBC"
GenerateDebugInformation="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\src\ArmsItem.cpp">
</File>
<File
RelativePath="..\src\Back.cpp">
</File>
<File
RelativePath="..\src\Boss.cpp">
</File>
<File
RelativePath="..\src\BossAlmo1.cpp">
</File>
<File
RelativePath="..\src\BossAlmo2.cpp">
</File>
<File
RelativePath="..\src\BossBallos.cpp">
</File>
<File
RelativePath="..\src\BossFrog.cpp">
</File>
<File
RelativePath="..\src\BossIronH.cpp">
</File>
<File
RelativePath="..\src\BossLife.cpp">
</File>
<File
RelativePath="..\src\BossOhm.cpp">
</File>
<File
RelativePath="..\src\BossPress.cpp">
</File>
<File
RelativePath="..\src\BossTwinD.cpp">
</File>
<File
RelativePath="..\src\BossX.cpp">
</File>
<File
RelativePath="..\src\BulHit.cpp">
</File>
<File
RelativePath="..\src\Bullet.cpp">
</File>
<File
RelativePath="..\src\Caret.cpp">
</File>
<File
RelativePath="..\src\Config.cpp">
</File>
<File
RelativePath="..\src\Draw.cpp">
</File>
<File
RelativePath="..\src\Ending.cpp">
</File>
<File
RelativePath="..\src\Escape.cpp">
</File>
<File
RelativePath="..\src\Fade.cpp">
</File>
<File
RelativePath="..\src\File.cpp">
</File>
<File
RelativePath="..\src\Flags.cpp">
</File>
<File
RelativePath="..\src\Flash.cpp">
</File>
<File
RelativePath="..\src\Font.cpp">
</File>
<File
RelativePath="..\src\Frame.cpp">
</File>
<File
RelativePath="..\src\Game.cpp">
</File>
<File
RelativePath="..\src\Generic.cpp">
</File>
<File
RelativePath="..\src\GenericLoad.cpp">
</File>
<File
RelativePath="..\src\Input.cpp">
</File>
<File
RelativePath="..\src\KeyControl.cpp">
</File>
<File
RelativePath="..\src\Main.cpp">
</File>
<File
RelativePath="..\src\Map.cpp">
</File>
<File
RelativePath="..\src\MapName.cpp">
</File>
<File
RelativePath="..\src\MiniMap.cpp">
</File>
<File
RelativePath="..\src\MyChar.cpp">
</File>
<File
RelativePath="..\src\MycHit.cpp">
</File>
<File
RelativePath="..\src\MycParam.cpp">
</File>
<File
RelativePath="..\src\NpcAct000.cpp">
</File>
<File
RelativePath="..\src\NpcAct020.cpp">
</File>
<File
RelativePath="..\src\NpcAct040.cpp">
</File>
<File
RelativePath="..\src\NpcAct060.cpp">
</File>
<File
RelativePath="..\src\NpcAct080.cpp">
</File>
<File
RelativePath="..\src\NpcAct100.cpp">
</File>
<File
RelativePath="..\src\NpcAct120.cpp">
</File>
<File
RelativePath="..\src\NpcAct140.cpp">
</File>
<File
RelativePath="..\src\NpcAct160.cpp">
</File>
<File
RelativePath="..\src\NpcAct180.cpp">
</File>
<File
RelativePath="..\src\NpcAct200.cpp">
</File>
<File
RelativePath="..\src\NpcAct220.cpp">
</File>
<File
RelativePath="..\src\NpcAct240.cpp">
</File>
<File
RelativePath="..\src\NpcAct260.cpp">
</File>
<File
RelativePath="..\src\NpcAct280.cpp">
</File>
<File
RelativePath="..\src\NpcAct300.cpp">
</File>
<File
RelativePath="..\src\NpcAct320.cpp">
</File>
<File
RelativePath="..\src\NpcAct340.cpp">
</File>
<File
RelativePath="..\src\NpChar.cpp">
</File>
<File
RelativePath="..\src\NpcHit.cpp">
</File>
<File
RelativePath="..\src\NpcTbl.cpp">
</File>
<File
RelativePath="..\src\Organya.cpp">
</File>
<File
RelativePath="..\src\PixTone.cpp">
</File>
<File
RelativePath="..\src\Profile.cpp">
</File>
<File
RelativePath="..\src\Resource.cpp">
</File>
<File
RelativePath="..\src\SelStage.cpp">
</File>
<File
RelativePath="..\src\Shoot.cpp">
</File>
<File
RelativePath="..\src\Sound.cpp">
</File>
<File
RelativePath="..\src\Stage.cpp">
</File>
<File
RelativePath="..\src\Star.cpp">
</File>
<File
RelativePath="..\src\TextScr.cpp">
</File>
<File
RelativePath="..\src\Triangle.cpp">
</File>
<File
RelativePath="..\src\ValueView.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="..\src\ArmsItem.h">
</File>
<File
RelativePath="..\src\Back.h">
</File>
<File
RelativePath="..\src\Boss.h">
</File>
<File
RelativePath="..\src\BossAlmo1.h">
</File>
<File
RelativePath="..\src\BossAlmo2.h">
</File>
<File
RelativePath="..\src\BossBallos.h">
</File>
<File
RelativePath="..\src\BossFrog.h">
</File>
<File
RelativePath="..\src\BossIronH.h">
</File>
<File
RelativePath="..\src\BossLife.h">
</File>
<File
RelativePath="..\src\BossOhm.h">
</File>
<File
RelativePath="..\src\BossPress.h">
</File>
<File
RelativePath="..\src\BossTwinD.h">
</File>
<File
RelativePath="..\src\BossX.h">
</File>
<File
RelativePath="..\src\BulHit.h">
</File>
<File
RelativePath="..\src\Bullet.h">
</File>
<File
RelativePath="..\src\Caret.h">
</File>
<File
RelativePath="..\src\CommonDefines.h">
</File>
<File
RelativePath="..\src\Config.h">
</File>
<File
RelativePath="..\src\Draw.h">
</File>
<File
RelativePath="..\src\Ending.h">
</File>
<File
RelativePath="..\src\Escape.h">
</File>
<File
RelativePath="..\src\Fade.h">
</File>
<File
RelativePath="..\src\File.h">
</File>
<File
RelativePath="..\src\Flags.h">
</File>
<File
RelativePath="..\src\Flash.h">
</File>
<File
RelativePath="..\src\Font.h">
</File>
<File
RelativePath="..\src\Frame.h">
</File>
<File
RelativePath="..\src\Game.h">
</File>
<File
RelativePath="..\src\Generic.h">
</File>
<File
RelativePath="..\src\GenericLoad.h">
</File>
<File
RelativePath="..\src\Input.h">
</File>
<File
RelativePath="..\src\KeyControl.h">
</File>
<File
RelativePath="..\src\Main.h">
</File>
<File
RelativePath="..\src\Map.h">
</File>
<File
RelativePath="..\src\MapName.h">
</File>
<File
RelativePath="..\src\MiniMap.h">
</File>
<File
RelativePath="..\src\MyChar.h">
</File>
<File
RelativePath="..\src\MycHit.h">
</File>
<File
RelativePath="..\src\MycParam.h">
</File>
<File
RelativePath="..\src\NpcAct.h">
</File>
<File
RelativePath="..\src\NpChar.h">
</File>
<File
RelativePath="..\src\NpcHit.h">
</File>
<File
RelativePath="..\src\NpcTbl.h">
</File>
<File
RelativePath="..\src\Organya.h">
</File>
<File
RelativePath="..\src\PixTone.h">
</File>
<File
RelativePath="..\src\Profile.h">
</File>
<File
RelativePath="..\src\Resource.h">
</File>
<File
RelativePath="..\src\SelStage.h">
</File>
<File
RelativePath="..\src\Shoot.h">
</File>
<File
RelativePath="..\src\Sound.h">
</File>
<File
RelativePath="..\src\Stage.h">
</File>
<File
RelativePath="..\src\Star.h">
</File>
<File
RelativePath="..\src\Tags.h">
</File>
<File
RelativePath="..\src\TextScr.h">
</File>
<File
RelativePath="..\src\Triangle.h">
</File>
<File
RelativePath="..\src\Types.h">
</File>
<File
RelativePath="..\src\ValueView.h">
</File>
<File
RelativePath="..\src\WindowsWrapper.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath="..\res\Icon\ICON.rc">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>