
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
10 lines
210 B
Markdown
10 lines
210 B
Markdown
WinCE
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=====
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Windows CE is no longer supported by SDL.
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We have left the CE support in SDL 1.2 for those that must have it, and we
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have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3.
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--ryan.
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