
This forces CMake to use the local libraries, even if system libs are readily available. This is useful for MSYS2, since find_package would link dynamic libraries, but local libraries are static.
388 lines
9.4 KiB
CMake
388 lines
9.4 KiB
CMake
cmake_minimum_required(VERSION 3.7.2)
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if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
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cmake_policy(SET CMP0069 NEW)
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endif()
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option(JAPANESE "Enable the Japanese-language build" OFF)
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option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
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option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
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option(FORCE_LOCAL_LIBS "Ignore system libraries, and compile the statically-linked local copies instead" OFF)
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# Default to Release build
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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project(CSE2 LANGUAGES C CXX)
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##
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# CSE2
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##
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add_executable(CSE2
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src/ArmsItem.cpp
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src/ArmsItem.h
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src/Back.cpp
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src/Back.h
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src/Boss.cpp
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src/Boss.h
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src/BossAlmo1.cpp
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src/BossAlmo1.h
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src/BossAlmo2.cpp
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src/BossAlmo2.h
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src/BossBallos.cpp
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src/BossBallos.h
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src/BossFrog.cpp
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src/BossFrog.h
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src/BossIronH.cpp
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src/BossIronH.h
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src/BossLife.cpp
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src/BossLife.h
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src/BossOhm.cpp
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src/BossOhm.h
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src/BossPress.cpp
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src/BossPress.h
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src/BossTwinD.cpp
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src/BossTwinD.h
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src/BossX.cpp
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src/BossX.h
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src/BulHit.cpp
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src/BulHit.h
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src/Bullet.cpp
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src/Bullet.h
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src/Caret.cpp
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src/Caret.h
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src/CommonDefines.h
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src/Config.cpp
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src/Config.h
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src/Draw.cpp
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src/Draw.h
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src/Ending.cpp
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src/Ending.h
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src/Escape.cpp
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src/Escape.h
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src/Fade.cpp
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src/Fade.h
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src/File.cpp
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src/File.h
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src/Flags.cpp
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src/Flags.h
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src/Flash.cpp
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src/Flash.h
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src/Font.cpp
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src/Font.h
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src/Frame.cpp
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src/Frame.h
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src/Game.cpp
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src/Game.h
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src/Generic.cpp
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src/Generic.h
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src/GenericLoad.cpp
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src/GenericLoad.h
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src/Input.cpp
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src/Input.h
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src/KeyControl.cpp
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src/KeyControl.h
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src/Main.cpp
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src/Main.h
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src/Map.cpp
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src/Map.h
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src/MapName.cpp
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src/MapName.h
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src/MiniMap.cpp
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src/MiniMap.h
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src/MyChar.cpp
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src/MyChar.h
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src/MycHit.cpp
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src/MycHit.h
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src/MycParam.cpp
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src/MycParam.h
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src/NpcAct.h
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src/NpcAct000.cpp
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src/NpcAct020.cpp
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src/NpcAct040.cpp
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src/NpcAct060.cpp
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src/NpcAct080.cpp
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src/NpcAct100.cpp
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src/NpcAct120.cpp
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src/NpcAct140.cpp
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src/NpcAct160.cpp
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src/NpcAct180.cpp
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src/NpcAct200.cpp
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src/NpcAct220.cpp
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src/NpcAct240.cpp
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src/NpcAct260.cpp
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src/NpcAct280.cpp
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src/NpcAct300.cpp
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src/NpcAct320.cpp
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src/NpcAct340.cpp
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src/NpChar.cpp
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src/NpChar.h
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src/NpcHit.cpp
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src/NpcHit.h
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src/NpcTbl.cpp
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src/NpcTbl.h
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src/Organya.cpp
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src/Organya.h
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src/PixTone.cpp
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src/PixTone.h
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src/Profile.cpp
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src/Profile.h
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src/Resource.cpp
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src/Resource.h
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src/SelStage.cpp
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src/SelStage.h
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src/Shoot.cpp
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src/Shoot.h
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src/Sound.cpp
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src/Sound.h
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src/Stage.cpp
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src/Stage.h
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src/Star.cpp
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src/Star.h
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src/TextScr.cpp
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src/TextScr.h
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src/Triangle.cpp
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src/Triangle.h
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src/ValueView.cpp
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src/ValueView.h
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src/WindowsWrapper.h
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)
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set(RESOURCES
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BITMAP/CREDIT01.bmp
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BITMAP/CREDIT02.bmp
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BITMAP/CREDIT03.bmp
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BITMAP/CREDIT04.bmp
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BITMAP/CREDIT05.bmp
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BITMAP/CREDIT06.bmp
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BITMAP/CREDIT07.bmp
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BITMAP/CREDIT08.bmp
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BITMAP/CREDIT09.bmp
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BITMAP/CREDIT10.bmp
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BITMAP/CREDIT11.bmp
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BITMAP/CREDIT12.bmp
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BITMAP/CREDIT14.bmp
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BITMAP/CREDIT15.bmp
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BITMAP/CREDIT16.bmp
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BITMAP/CREDIT17.bmp
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BITMAP/CREDIT18.bmp
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CURSOR/CURSOR_IKA.bmp
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CURSOR/CURSOR_NORMAL.bmp
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ORG/ACCESS.org
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ORG/ANZEN.org
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ORG/BALCONY.org
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ORG/BALLOS.org
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ORG/BDOWN.org
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ORG/CEMETERY.org
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ORG/CURLY.org
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ORG/DR.org
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ORG/ENDING.org
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ORG/ESCAPE.org
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ORG/FANFALE1.org
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ORG/FANFALE2.org
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ORG/FANFALE3.org
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ORG/FIREEYE.org
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ORG/GAMEOVER.org
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ORG/GINSUKE.org
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ORG/GRAND.org
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ORG/GRAVITY.org
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ORG/HELL.org
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ORG/IRONH.org
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ORG/JENKA.org
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ORG/JENKA2.org
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ORG/KODOU.org
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ORG/LASTBT3.org
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ORG/LASTBTL.org
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ORG/LASTCAVE.org
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ORG/MARINE.org
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ORG/MAZE.org
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ORG/MDOWN2.org
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ORG/MURA.org
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ORG/OSIDE.org
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ORG/PLANT.org
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ORG/QUIET.org
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ORG/REQUIEM.org
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ORG/TOROKO.org
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ORG/VIVI.org
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ORG/WANPAK2.org
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ORG/WANPAKU.org
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ORG/WEED.org
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ORG/WHITE.org
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ORG/XXXX.org
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ORG/ZONBIE.org
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WAVE/WAVE100
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)
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# Handle options
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if(JAPANESE)
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/build_jp")
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list(APPEND RESOURCES "BITMAP/PIXEL_JP.bmp")
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target_compile_definitions(CSE2 PRIVATE JAPANESE)
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else()
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/build_en")
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list(APPEND RESOURCES "BITMAP/PIXEL.bmp")
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endif()
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if(FIX_BUGS)
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target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
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endif()
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if(EXISTS "/opt/vc/include/bcm_host.h") # Detect Raspberry Pi
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target_compile_definitions(CSE2 PRIVATE RASPBERRY_PI)
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endif()
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if(NONPORTABLE)
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target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
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endif()
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# Make some tweaks if we're targetting Windows
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if(WIN32)
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target_sources(CSE2 PRIVATE "res/ICON/ICON.rc")
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target_compile_definitions(CSE2 PRIVATE WINDOWS)
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set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
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else()
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list(APPEND RESOURCES "ICON/ICON_MINI.bmp")
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endif()
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# Make some tweaks if we're using MSVC
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if(MSVC)
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target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS) # Shut up those stupid warnings
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endif()
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# Magic to convert resources to header files
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add_executable(bin2h "src/misc/bin2h.c")
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if(MSVC)
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target_compile_definitions(bin2h PRIVATE _CRT_SECURE_NO_WARNINGS) # Shut up those stupid warnings
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endif()
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foreach(FILENAME IN LISTS RESOURCES)
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set(IN_DIR "${CMAKE_CURRENT_SOURCE_DIR}/res")
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set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
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get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
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add_custom_command(
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OUTPUT "${OUT_DIR}/${FILENAME}.h"
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COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
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COMMAND bin2h "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
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DEPENDS bin2h "${IN_DIR}/${FILENAME}"
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)
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target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
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endforeach()
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# Force strict C90
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set_property(TARGET CSE2 PROPERTY C_STANDARD 90)
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set_property(TARGET CSE2 PROPERTY C_STANDARD_REQUIRED ON)
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set_property(TARGET CSE2 PROPERTY C_EXTENSIONS OFF)
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# Force strict C++98
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set_property(TARGET CSE2 PROPERTY CXX_STANDARD 98)
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set_property(TARGET CSE2 PROPERTY CXX_STANDARD_REQUIRED ON)
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set_property(TARGET CSE2 PROPERTY CXX_EXTENSIONS OFF)
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# Enable link-time optimisation if available
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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if(result)
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set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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endif()
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endif()
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# Find dependencies
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find_package(SDL2)
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if(TARGET SDL2::SDL2 AND NOT FORCE_LOCAL_LIBS)
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# CMake-generated config (Arch, vcpkg, Raspbian)
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message(STATUS "Using system SDL2")
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target_link_libraries(CSE2 SDL2::SDL2 SDL2::SDL2main)
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elseif(SDL2_FOUND AND NOT FORCE_LOCAL_LIBS)
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# Autotools-generated config (MSYS2)
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message(STATUS "Using system SDL2")
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target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS})
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target_link_libraries(CSE2 ${SDL2_LIBRARIES})
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else()
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# Compile it ourselves
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message(STATUS "Using local SDL2")
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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add_subdirectory(external/SDL2 EXCLUDE_FROM_ALL)
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target_link_libraries(CSE2 SDL2-static SDL2main)
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endif()
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find_package(Freetype)
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if(FREETYPE_FOUND AND NOT FORCE_LOCAL_LIBS)
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message(STATUS "Using system FreeType")
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target_include_directories(CSE2 PRIVATE ${FREETYPE_INCLUDE_DIRS})
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target_link_libraries(CSE2 ${FREETYPE_LIBRARIES})
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else()
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# Compile it ourselves
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message(STATUS "Using local FreeType")
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add_subdirectory(external/freetype EXCLUDE_FROM_ALL)
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target_link_libraries(CSE2 freetype)
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endif()
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# Send executable to the build_en/build_jp directory
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set_target_properties(CSE2 PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
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)
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##
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# DoConfig
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##
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add_executable(DoConfig "DoConfig/DoConfig.cpp" "DoConfig/icon.rc")
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# Windows tweak
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if(WIN32)
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set_target_properties(DoConfig PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
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endif()
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# MSVC tweak
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if(MSVC)
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target_compile_definitions(DoConfig PRIVATE _CRT_SECURE_NO_WARNINGS) # Shut up those stupid warnings
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endif()
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# Find FLTK
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find_package(FLTK)
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if(FLTK_FOUND AND NOT FORCE_LOCAL_LIBS)
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message(STATUS "Using system FLTK")
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target_include_directories(DoConfig PRIVATE ${FLTK_INCLUDE_DIR})
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target_link_libraries(DoConfig ${FLTK_LIBRARIES})
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else()
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# Compile it ourselves
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message(STATUS "Using local FLTK")
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# Clear this or it will cause an error during FLTK's configuration.
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# FLTK only appends to it, so the leftover junk gets fed into a bunch
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# of important functions. THAT was no fun to debug.
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set(FLTK_LIBRARIES)
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set(OPTION_BUILD_EXAMPLES OFF) # Needed to prevent a name collision
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add_subdirectory(external/fltk EXCLUDE_FROM_ALL)
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get_target_property(DIRS fltk INCLUDE_DIRECTORIES) # FLTK doesn't mark its includes as PUBLIC or INTERFACE, so we have to do this stupidity
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target_include_directories(DoConfig PRIVATE ${DIRS})
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target_link_libraries(DoConfig fltk)
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endif()
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# Send executable to the build_en/build_jp directory
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set_target_properties(DoConfig PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
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)
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# Enable link-time optimisation if available
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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if((${CMAKE_VERSION} VERSION_EQUAL 3.9) OR (${CMAKE_VERSION} VERSION_GREATER 3.9))
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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if(result)
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set_target_properties(DoConfig PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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endif()
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endif()
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