cave-story-solaris/external/fltk/src/Fl_Repeat_Button.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

68 lines
1.4 KiB
C++

//
// "$Id$"
//
// Repeat button widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/Fl_Repeat_Button.H>
#define INITIALREPEAT .5
#define REPEAT .1
void Fl_Repeat_Button::repeat_callback(void *v) {
Fl_Button *b = (Fl_Button*)v;
Fl::add_timeout(REPEAT,repeat_callback,b);
b->do_callback();
}
int Fl_Repeat_Button::handle(int event) {
int newval;
switch (event) {
case FL_HIDE:
case FL_DEACTIVATE:
case FL_RELEASE:
newval = 0; goto J1;
case FL_PUSH:
case FL_DRAG:
if (Fl::visible_focus()) Fl::focus(this);
newval = Fl::event_inside(this);
J1:
if (!active())
newval = 0;
if (value(newval)) {
if (newval) {
Fl::add_timeout(INITIALREPEAT,repeat_callback,this);
do_callback();
} else {
Fl::remove_timeout(repeat_callback,this);
}
}
return 1;
default:
return Fl_Button::handle(event);
}
}
Fl_Repeat_Button::Fl_Repeat_Button(int X,int Y,int W,int H,const char *l)
: Fl_Button(X,Y,W,H,l)
{
}
//
// End of "$Id$".
//