A fork of CSE2 providing support and optimization for running on a Sun Ultra 1.
Find a file
2019-09-01 20:39:26 +01:00
assets Add cursors and icons 2019-09-01 18:22:52 +01:00
bin2h Fix mystery CMake error 2019-06-16 19:33:30 +00:00
DoConfig Fixed DoConfig 2019-06-28 18:51:28 +01:00
external Added missing GLEW headers 2019-08-15 18:45:45 +00:00
msvc2003 Remove File.cpp 2019-09-01 20:39:26 +01:00
src Remove File.cpp 2019-09-01 20:39:26 +01:00
.gitattributes Added .gitattributes for normalisation and normalized a few sources files to LF (from CRLF) 2019-05-03 12:27:11 +02:00
.gitignore Now the build output directory is generated completely 2019-06-17 19:13:29 +00:00
CMakeLists.txt Merge branch 'master' into accurate 2019-08-25 20:35:01 +01:00
Makefile Define GLEW_STATIC when creating a static build 2019-08-20 12:43:48 +00:00
README.md Add an option to re-enable the Debug Save feature 2019-09-01 19:55:54 +01:00
screenshot.png New screenshot 2019-09-01 19:00:42 +01:00

This branch is still a work-in-progress - a lot of this readme is outdated.

All you really need to know is that this branch can only be compiled with MSVC2003 (and possibly newer versions), and that it has no outside dependencies.

This branch is focussed on accuracy, down to using the original DirectX code.

Cave Story Engine 2

Cave Story Engine 2 is a decompilation of Cave Story.

Screenshot

Building

Makefile

Run 'make' in this folder, preferably with some of the following settings:

  • RELEASE=1 - Compile a release build (optimised, stripped, etc.)
  • STATIC=1 - Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
  • JAPANESE=1 - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
  • FIX_BUGS=1 - Fix bugs in the game (see src/Bug Fixes.txt)
  • DEBUG_SAVE=1 - Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window

Visual Studio .NET 2003

Project files for Visual Studio .NET 2003 are available in the 'msvc2003' folder.

Visual Studio .NET 2003 was used by Pixel to create the original Doukutsu.exe, so these project files allow us to check the accuracy of the decompilation by comparing the generated assembly code to that of the original executable.

Licensing

Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.