cave-story-solaris/src/Backends
Clownacy 4c024b540f Migrated OpenGL backend to OpenGL 3.2
Goddammit 3.2 is so complex.

The reason I want 3.2 is because I'm not convinced Legacy OpenGL will
be well-supported in the future. 3.2 is about as far back as I can go
without breaking forward-compatibility (it was the first version to
introduce the Core Profile).
2019-07-31 22:33:22 +00:00
..
Rendering Migrated OpenGL backend to OpenGL 3.2 2019-07-31 22:33:22 +00:00
Rendering.h Move the SDL_Window creation to the rendering backends 2019-07-24 20:20:06 +01:00