
I've included the .h files in the repo since I might add automatic resource generation in the future, and in order for that to work, all .h files must be present on the first pass.
142 lines
2.6 KiB
Makefile
142 lines
2.6 KiB
Makefile
RELEASE = 0
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ifeq ($(RELEASE), 0)
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CXXFLAGS := -O0 -g -static -mconsole
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FILENAME = debug
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else
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CXXFLAGS := -O3 -s -static
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FILENAME = release
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endif
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ifeq ($(JAPANESE), 1)
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CXXFLAGS += -DJAPANESE
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endif
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ifeq ($(FIX_BUGS), 1)
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CXXFLAGS += -DFIX_BUGS
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endif
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CXXFLAGS += `sdl2-config --cflags`
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LIBS += `sdl2-config --static-libs` -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lbz2 -lpng -lz -lgraphite2 -lRpcrt4 -lDwrite -lusp10
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# For an accurate result to the original's code, compile in alphabetical order
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SOURCES = \
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Back \
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Config \
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Draw \
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Ending \
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Escape \
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Flags \
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Game \
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Generic \
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GenericLoad \
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Input \
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KeyControl \
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Main \
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Map \
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MapName \
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NpChar \
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NpcTbl \
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Organya \
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PixTone \
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Profile \
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Resource \
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Sound \
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Stage \
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TextScr \
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Triangle
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RESOURCES = \
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BITMAP/CREDIT01.bmp \
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BITMAP/CREDIT02.bmp \
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BITMAP/CREDIT03.bmp \
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BITMAP/CREDIT04.bmp \
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BITMAP/CREDIT05.bmp \
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BITMAP/CREDIT06.bmp \
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BITMAP/CREDIT07.bmp \
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BITMAP/CREDIT08.bmp \
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BITMAP/CREDIT09.bmp \
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BITMAP/CREDIT10.bmp \
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BITMAP/CREDIT11.bmp \
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BITMAP/CREDIT12.bmp \
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BITMAP/CREDIT14.bmp \
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BITMAP/CREDIT15.bmp \
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BITMAP/CREDIT16.bmp \
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BITMAP/CREDIT17.bmp \
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BITMAP/CREDIT18.bmp \
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BITMAP/PIXEL.bmp \
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ICON/4.bmp \
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ORG/ACCESS \
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ORG/ANZEN \
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ORG/BALCONY \
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ORG/BALLOS \
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ORG/BDOWN \
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ORG/CEMETERY \
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ORG/CURLY \
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ORG/DR \
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ORG/ENDING \
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ORG/ESCAPE \
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ORG/FANFALE1 \
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ORG/FANFALE2 \
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ORG/FANFALE3 \
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ORG/FIREEYE \
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ORG/GAMEOVER \
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ORG/GINSUKE \
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ORG/GRAND \
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ORG/GRAVITY \
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ORG/HELL \
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ORG/IRONH \
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ORG/JENKA \
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ORG/JENKA2 \
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ORG/KODOU \
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ORG/LASTBT3 \
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ORG/LASTBTL \
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ORG/LASTCAVE \
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ORG/MARINE \
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ORG/MAZE \
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ORG/MDOWN2 \
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ORG/MURA \
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ORG/OSIDE \
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ORG/PLANT \
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ORG/QUIET \
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ORG/REQUIEM \
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ORG/TOROKO \
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ORG/VIVI \
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ORG/WANPAK2 \
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ORG/WANPAKU \
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ORG/WEED \
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ORG/WHITE \
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ORG/XXXX \
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ORG/ZONBIE \
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WAVE/WAVE100
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OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
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all: build/$(FILENAME).exe
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build/$(FILENAME).exe: $(OBJECTS)
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@mkdir -p $(@D)
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@g++ $(CXXFLAGS) $^ -o $@ $(LIBS)
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@echo Finished compiling: $@
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obj/$(FILENAME)/%.o: src/%.cpp
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@mkdir -p $(@D)
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@echo Compiling $^
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@g++ $(CXXFLAGS) $^ -o $@ -c
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obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
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@mkdir -p $(@D)
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@echo Compiling $<
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@g++ $(CXXFLAGS) $< -o $@ -c
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src/Resource/%.h: res/% obj/bin2h.exe
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@mkdir -p $(@D)
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@echo Converting $<
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@obj/bin2h.exe $< $@
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obj/bin2h.exe: res/bin2h.cpp
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@mkdir -p $(@D)
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@echo Compiling $^
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@g++ -O3 -s -static $^ -o $@
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clean:
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@rm -rf build obj
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