cave-story-solaris/src/Input.cpp
2020-10-23 19:10:36 +01:00

92 lines
1.8 KiB
C++

// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
//
// The original code belongs to Daisuke "Pixel" Amaya.
//
// Modifications and custom code are under the MIT licence.
// See LICENCE.txt for details.
#include "Input.h"
#include "Backends/Controller.h"
#include "WindowsWrapper.h"
static int joystick_neutral_x = 0;
static int joystick_neutral_y = 0;
void ReleaseDirectInput(void)
{
ControllerBackend_Deinit();
}
BOOL InitDirectInput(void)
{
return ControllerBackend_Init();
}
BOOL GetJoystickStatus(DIRECTINPUTSTATUS *status)
{
bool *buttons;
unsigned int button_count;
short *axes;
unsigned int axis_count;
if (!ControllerBackend_GetJoystickStatus(&buttons, &button_count, &axes, &axis_count))
return FALSE;
if (button_count > 32)
button_count = 32;
for (unsigned int i = 0; i < button_count; ++i)
status->bButton[i] = buttons[i];
for (unsigned int i = button_count; i < 32; ++i)
status->bButton[i] = FALSE;
status->bDown = FALSE;
status->bRight = FALSE;
status->bUp = FALSE;
status->bLeft = FALSE;
if (axis_count >= 1)
{
if (axes[0] < joystick_neutral_x - 10000)
status->bLeft = TRUE;
else if (axes[0] > joystick_neutral_x + 10000)
status->bRight = TRUE;
}
if (axis_count >= 2)
{
if (axes[1] < joystick_neutral_y - 10000)
status->bUp = TRUE;
else if (axes[1] > joystick_neutral_y + 10000)
status->bDown = TRUE;
}
return TRUE;
}
BOOL ResetJoystickStatus(void)
{
bool *buttons;
unsigned int button_count;
short *axes;
unsigned int axis_count;
if (!ControllerBackend_GetJoystickStatus(&buttons, &button_count, &axes, &axis_count))
return FALSE;
joystick_neutral_x = 0;
joystick_neutral_y = 0;
if (axis_count >= 1)
joystick_neutral_x = axes[0];
if (axis_count >= 2)
joystick_neutral_y = axes[1];
return TRUE;
}