62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK.
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//
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// The original code belongs to Daisuke "Pixel" Amaya.
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//
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// Modifications and custom code are under the MIT licence.
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// See LICENCE.txt for details.
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#pragma once
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enum KeyBind
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{
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//The movement keys go in the order of left, right, up and down
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KEY_LEFT = 0x00000001,
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KEY_RIGHT = 0x00000002,
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KEY_UP = 0x00000004,
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KEY_DOWN = 0x00000008,
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//Map key
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KEY_MAP = 0x00000010,
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//Okay and cancel / Jump and Shoot keys
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KEY_X = 0x00000020,
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KEY_Z = 0x00000040,
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//Left and right weapon switch keys
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KEY_ARMS = 0x00000080,
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KEY_ARMSREV = 0x00000100,
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//Unused?
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KEY_SHIFT = 0x00000200,
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//Function keys
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KEY_F1 = 0x00000400,
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KEY_F2 = 0x00000800,
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//Inventory
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KEY_ITEM = 0x00001000,
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//Escape key
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KEY_ESCAPE = 0x00008000,
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//The alt movement keys go in the order of left, up, right and down
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KEY_ALT_LEFT = 0x00010000,
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KEY_ALT_DOWN = 0x00020000,
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KEY_ALT_RIGHT = 0x00040000,
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KEY_ALT_UP = 0x00180000,
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//Alt up actually has 2 seperate keys, but they're kind of merged together
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KEY_L = 0x00080000,
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KEY_PLUS = 0x00100000
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};
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extern long gKey;
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extern long gKeyTrg;
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extern long gKeyJump;
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extern long gKeyShot;
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extern long gKeyArms;
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extern long gKeyArmsRev;
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extern long gKeyItem;
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extern long gKeyMap;
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extern long gKeyOk;
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extern long gKeyCancel;
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extern long gKeyLeft;
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extern long gKeyUp;
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extern long gKeyRight;
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extern long gKeyDown;
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void GetTrg(void);
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