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cave-story-solaris
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4d10c2cc21
cave-story-solaris
/
src
/
Backends
History
Gabriel Ravier
4d10c2cc21
Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
...
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:58:09 +02:00
..
Audio
Backend/Audio/SDL2: Replace
puts
call with
Backend_PrintInfo
2020-04-12 00:49:22 +02:00
GLFW3
Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally.
2020-04-12 00:57:06 +02:00
Rendering
Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
2020-04-12 00:58:09 +02:00
SDL2
Backends/SDL2: Finished up improving error handling
2020-04-12 00:24:30 +02:00
Audio.h
Change the audio backend API
2020-04-06 19:44:45 +01:00
Controller.h
Shuffle code
2020-04-04 19:04:56 +01:00
Misc.h
Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now)
2020-04-10 22:32:29 +02:00
Rendering.h
Change render backend namespace to RenderBackend_
2020-04-04 20:24:34 +01:00
Window-OpenGL.h
Move-around Backend files
2020-04-03 14:42:11 +01:00
Window-Software.h
Added GLFW3 support for the software renderer
2020-04-09 19:29:45 +01:00