cave-story-solaris/src/Backends
Gabriel Ravier 4d10c2cc21 Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:58:09 +02:00
..
Audio Backend/Audio/SDL2: Replace puts call with Backend_PrintInfo 2020-04-12 00:49:22 +02:00
GLFW3 Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally. 2020-04-12 00:57:06 +02:00
Rendering Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally. 2020-04-12 00:58:09 +02:00
SDL2 Backends/SDL2: Finished up improving error handling 2020-04-12 00:24:30 +02:00
Audio.h Change the audio backend API 2020-04-06 19:44:45 +01:00
Controller.h Shuffle code 2020-04-04 19:04:56 +01:00
Misc.h Backends: Started adding a bunch of error handling stuff (error checking only done in SDL2 for now) 2020-04-10 22:32:29 +02:00
Rendering.h Change render backend namespace to RenderBackend_ 2020-04-04 20:24:34 +01:00
Window-OpenGL.h Move-around Backend files 2020-04-03 14:42:11 +01:00
Window-Software.h Added GLFW3 support for the software renderer 2020-04-09 19:29:45 +01:00