26 lines
1.7 KiB
C
26 lines
1.7 KiB
C
#pragma once
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#include "../WindowsWrapper.h"
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typedef struct RenderBackend_Surface RenderBackend_Surface;
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typedef struct RenderBackend_Glyph RenderBackend_Glyph;
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RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen);
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void RenderBackend_Deinit(void);
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void RenderBackend_DrawScreen(void);
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void RenderBackend_ClearScreen(void);
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RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height);
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void RenderBackend_FreeSurface(RenderBackend_Surface *surface);
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BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface);
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void RenderBackend_RestoreSurface(RenderBackend_Surface *surface);
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unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height);
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void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height);
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void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key);
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void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
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RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch);
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void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph);
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels);
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void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y);
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void RenderBackend_FlushGlyphs(void);
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void RenderBackend_HandleRenderTargetLoss(void);
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void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height);
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