337 lines
7.9 KiB
CMake
337 lines
7.9 KiB
CMake
cmake_minimum_required(VERSION 3.12)
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option(STATIC "Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)" OFF)
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option(JAPANESE "Enable the Japanese-language build" OFF)
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option(FIX_BUGS "Fix certain bugs (see src/Bug Fixes.txt)" OFF)
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option(RASPBERRY_PI "Enable tweaks to improve performance on Raspberry Pis" OFF)
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option(NONPORTABLE "Enable bits of code that aren't portable, but are what the original game used" OFF)
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# Default to Release build
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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project(CSE2 LANGUAGES C CXX)
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# Force strict C90
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set(CMAKE_C_STANDARD 90)
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set(CMAKE_C_STANDARD_REQUIRED ON)
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set(CMAKE_C_EXTENSIONS OFF)
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# Force strict C++98
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set(CMAKE_CXX_STANDARD 98)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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add_executable(CSE2
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src/ArmsItem.cpp
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src/ArmsItem.h
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src/Back.cpp
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src/Back.h
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src/Boss.cpp
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src/Boss.h
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src/BossAlmo1.cpp
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src/BossAlmo1.h
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src/BossAlmo2.cpp
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src/BossAlmo2.h
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src/BossBallos.cpp
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src/BossBallos.h
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src/BossFrog.cpp
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src/BossFrog.h
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src/BossIronH.cpp
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src/BossIronH.h
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src/BossLife.cpp
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src/BossLife.h
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src/BossOhm.cpp
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src/BossOhm.h
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src/BossPress.cpp
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src/BossPress.h
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src/BossTwinD.cpp
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src/BossTwinD.h
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src/BossX.cpp
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src/BossX.h
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src/BulHit.cpp
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src/BulHit.h
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src/Bullet.cpp
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src/Bullet.h
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src/Caret.cpp
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src/Caret.h
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src/CommonDefines.h
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src/Config.cpp
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src/Config.h
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src/Draw.cpp
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src/Draw.h
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src/Ending.cpp
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src/Ending.h
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src/Escape.cpp
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src/Escape.h
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src/Fade.cpp
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src/Fade.h
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src/File.cpp
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src/File.h
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src/Flags.cpp
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src/Flags.h
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src/Flash.cpp
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src/Flash.h
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src/Font.cpp
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src/Font.h
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src/Frame.cpp
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src/Frame.h
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src/Game.cpp
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src/Game.h
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src/Generic.cpp
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src/Generic.h
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src/GenericLoad.cpp
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src/GenericLoad.h
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src/Input.cpp
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src/Input.h
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src/KeyControl.cpp
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src/KeyControl.h
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src/Main.cpp
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src/Main.h
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src/Map.cpp
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src/Map.h
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src/MapName.cpp
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src/MapName.h
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src/MiniMap.cpp
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src/MiniMap.h
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src/MyChar.cpp
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src/MyChar.h
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src/MycHit.cpp
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src/MycHit.h
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src/MycParam.cpp
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src/MycParam.h
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src/NpcAct.h
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src/NpcAct000.cpp
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src/NpcAct020.cpp
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src/NpcAct040.cpp
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src/NpcAct060.cpp
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src/NpcAct080.cpp
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src/NpcAct100.cpp
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src/NpcAct120.cpp
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src/NpcAct140.cpp
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src/NpcAct160.cpp
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src/NpcAct180.cpp
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src/NpcAct200.cpp
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src/NpcAct220.cpp
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src/NpcAct240.cpp
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src/NpcAct260.cpp
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src/NpcAct280.cpp
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src/NpcAct300.cpp
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src/NpcAct320.cpp
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src/NpcAct340.cpp
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src/NpChar.cpp
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src/NpChar.h
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src/NpcHit.cpp
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src/NpcHit.h
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src/NpcTbl.cpp
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src/NpcTbl.h
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src/Organya.cpp
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src/Organya.h
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src/PixTone.cpp
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src/PixTone.h
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src/Profile.cpp
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src/Profile.h
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src/Resource.cpp
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src/Resource.h
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src/SelStage.cpp
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src/SelStage.h
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src/Shoot.cpp
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src/Shoot.h
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src/Sound.cpp
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src/Sound.h
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src/Stage.cpp
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src/Stage.h
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src/Star.cpp
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src/Star.h
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src/TextScr.cpp
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src/TextScr.h
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src/Triangle.cpp
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src/Triangle.h
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src/ValueView.cpp
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src/ValueView.h
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src/WindowsWrapper.h
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)
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set(RESOURCES
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BITMAP/CREDIT01.bmp
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BITMAP/CREDIT02.bmp
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BITMAP/CREDIT03.bmp
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BITMAP/CREDIT04.bmp
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BITMAP/CREDIT05.bmp
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BITMAP/CREDIT06.bmp
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BITMAP/CREDIT07.bmp
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BITMAP/CREDIT08.bmp
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BITMAP/CREDIT09.bmp
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BITMAP/CREDIT10.bmp
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BITMAP/CREDIT11.bmp
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BITMAP/CREDIT12.bmp
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BITMAP/CREDIT14.bmp
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BITMAP/CREDIT15.bmp
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BITMAP/CREDIT16.bmp
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BITMAP/CREDIT17.bmp
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BITMAP/CREDIT18.bmp
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CURSOR/CURSOR_IKA.bmp
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CURSOR/CURSOR_NORMAL.bmp
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ORG/ACCESS.org
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ORG/ANZEN.org
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ORG/BALCONY.org
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ORG/BALLOS.org
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ORG/BDOWN.org
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ORG/CEMETERY.org
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ORG/CURLY.org
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ORG/DR.org
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ORG/ENDING.org
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ORG/ESCAPE.org
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ORG/FANFALE1.org
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ORG/FANFALE2.org
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ORG/FANFALE3.org
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ORG/FIREEYE.org
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ORG/GAMEOVER.org
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ORG/GINSUKE.org
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ORG/GRAND.org
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ORG/GRAVITY.org
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ORG/HELL.org
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ORG/IRONH.org
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ORG/JENKA.org
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ORG/JENKA2.org
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ORG/KODOU.org
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ORG/LASTBT3.org
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ORG/LASTBTL.org
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ORG/LASTCAVE.org
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ORG/MARINE.org
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ORG/MAZE.org
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ORG/MDOWN2.org
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ORG/MURA.org
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ORG/OSIDE.org
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ORG/PLANT.org
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ORG/QUIET.org
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ORG/REQUIEM.org
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ORG/TOROKO.org
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ORG/VIVI.org
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ORG/WANPAK2.org
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ORG/WANPAKU.org
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ORG/WEED.org
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ORG/WHITE.org
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ORG/XXXX.org
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ORG/ZONBIE.org
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WAVE/WAVE100
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)
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# Handle options
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if (JAPANESE)
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list(APPEND RESOURCES "BITMAP/PIXEL_JP.bmp")
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target_compile_definitions(CSE2 PRIVATE JAPANESE)
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else()
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list(APPEND RESOURCES "BITMAP/PIXEL.bmp")
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endif()
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if (FIX_BUGS)
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target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
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endif()
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if (RASPBERRY_PI)
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target_compile_definitions(CSE2 PRIVATE RASPBERRY_PI)
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endif()
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if (NONPORTABLE)
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target_compile_definitions(CSE2 PRIVATE NONPORTABLE)
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endif()
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# Make some tweaks if we're targetting Windows
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if (WIN32)
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target_sources(CSE2 PRIVATE "res/ICON/ICON.rc")
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target_compile_definitions(CSE2 PRIVATE WINDOWS)
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set_target_properties(CSE2 PROPERTIES WIN32_EXECUTABLE YES) # Disable the console window
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else()
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list(APPEND RESOURCES "ICON/ICON_MINI.bmp")
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endif()
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# Magic to convert resources to header files
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add_executable(bin2h res/bin2h.c)
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foreach(FILENAME IN LISTS RESOURCES)
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set(IN_DIR "${CMAKE_CURRENT_SOURCE_DIR}/res")
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set(OUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/Resource")
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get_filename_component(DIRECTORY "${FILENAME}" DIRECTORY)
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add_custom_command(
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OUTPUT "${OUT_DIR}/${FILENAME}.h"
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COMMAND ${CMAKE_COMMAND} -E make_directory "${OUT_DIR}/${DIRECTORY}"
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COMMAND bin2h "${IN_DIR}/${FILENAME}" "${OUT_DIR}/${FILENAME}.h"
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DEPENDS bin2h "${IN_DIR}/${FILENAME}"
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)
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target_sources(CSE2 PRIVATE "${OUT_DIR}/${FILENAME}.h")
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endforeach()
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if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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# Enable link-time optimisation if available
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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if (result)
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set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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endif()
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if (MSVC)
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if (STATIC)
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message(STATUS "STATIC option doesn't affect MSVC builds")
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endif()
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# Find dependencies
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# In MSVC we just use our own provided copy of SDL2 and FreeType
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set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/include")
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set(FREETYPE_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/include")
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if (CMAKE_CL_64)
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set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x64/SDL2.lib;${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x64/SDL2main.lib")
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set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/win64/freetype.lib")
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else()
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set(SDL2_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x86/SDL2.lib;${CMAKE_CURRENT_SOURCE_DIR}/msvc/SDL2/lib/x86/SDL2main.lib")
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set(FREETYPE_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/msvc/freetype/win32/freetype.lib")
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endif()
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# Static-link the CRT, so we don't need to lug around 10 different DLLs
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foreach(FLAG_VAR
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CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${FLAG_VAR} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${FLAG_VAR} "${${FLAG_VAR}}")
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endif()
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endforeach()
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# Work around MSVC2003's lack of stdint.h
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include(CheckIncludeFiles)
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check_include_files(stdint.h STDINT_EXISTS)
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if (NOT STDINT_EXISTS)
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target_include_directories(CSE2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/msvc/msvc2003")
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endif()
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else()
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# Find dependencies
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if (STATIC)
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# Fall back on pkg-config, since cmake's static support sucks
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SDL2 REQUIRED sdl2)
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set(SDL2_INCLUDE_DIRS ${SDL2_STATIC_INCLUDE_DIRS})
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set(SDL2_CFLAGS_OTHER ${SDL2_STATIC_CFLAGS_OTHER})
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set(SDL2_LIBRARIES ${SDL2_STATIC_LIBRARIES})
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pkg_check_modules(FREETYPE REQUIRED freetype2)
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set(FREETYPE_INCLUDE_DIRS ${FREETYPE_STATIC_INCLUDE_DIRS})
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set(FREETYPE_CFLAGS_OTHER ${FREETYPE_STATIC_CFLAGS_OTHER})
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set(FREETYPE_LIBRARIES ${FREETYPE_STATIC_LIBRARIES})
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target_link_libraries(CSE2 -static)
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else()
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# SDL2 has no standard way of being used by cmake, so avoid
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# that mess entirely and just use pkg-config instead
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SDL2 REQUIRED sdl2)
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find_package(Freetype REQUIRED)
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endif()
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endif()
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target_include_directories(CSE2 PRIVATE ${SDL2_INCLUDE_DIRS} ${FREETYPE_INCLUDE_DIRS})
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target_compile_options(CSE2 PRIVATE ${SDL2_CFLAGS_OTHER} ${FREETYPE_CFLAGS_OTHER})
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target_link_libraries(CSE2 ${SDL2_LIBRARIES} ${FREETYPE_LIBRARIES})
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