63 lines
1 KiB
C++
63 lines
1 KiB
C++
#include "Flags.h"
|
|
|
|
#include <string.h>
|
|
|
|
#include "WindowsWrapper.h"
|
|
|
|
// Macros for setting, un-setting and getting flags
|
|
// Each flag is stored in a bit, so we can use the exact same macros we'd use for bits
|
|
#define SET_FLAG(x, i) ((x)[(i) / 8] |= 1 << ((i) % 8))
|
|
#define UNSET_FLAG(x, i) ((x)[(i) / 8] &= ~(1 << ((i) % 8)))
|
|
#define GET_FLAG(x, i) ((x)[(i) / 8] & (1 << ((i) % 8)))
|
|
|
|
unsigned char gFlagNPC[1000];
|
|
unsigned char gSkipFlag[8];
|
|
|
|
// Flag initializers
|
|
void InitFlags()
|
|
{
|
|
memset(gFlagNPC, 0, sizeof(gFlagNPC));
|
|
}
|
|
|
|
void InitSkipFlags()
|
|
{
|
|
memset(gSkipFlag, 0, sizeof(gSkipFlag));
|
|
}
|
|
|
|
// NPC flags
|
|
void SetNPCFlag(long a)
|
|
{
|
|
SET_FLAG(gFlagNPC, a);
|
|
}
|
|
|
|
void CutNPCFlag(long a)
|
|
{
|
|
UNSET_FLAG(gFlagNPC, a);
|
|
}
|
|
|
|
BOOL GetNPCFlag(long a)
|
|
{
|
|
if (GET_FLAG(gFlagNPC, a))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
// Skip flags
|
|
void SetSkipFlag(long a)
|
|
{
|
|
SET_FLAG(gSkipFlag, a);
|
|
}
|
|
|
|
void CutSkipFlag(long a)
|
|
{
|
|
UNSET_FLAG(gSkipFlag, a);
|
|
}
|
|
|
|
BOOL GetSkipFlag(long a)
|
|
{
|
|
if (GET_FLAG(gSkipFlag, a))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|