340 lines
8.1 KiB
C++
340 lines
8.1 KiB
C++
#include "../Rendering.h"
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../../WindowsWrapper.h"
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#include "../Misc.h"
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#include "../Window-Software.h"
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#include "../../Attributes.h"
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) > (b) ? (a) : (b))
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typedef struct RenderBackend_Surface
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{
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unsigned char *pixels;
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unsigned int width;
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unsigned int height;
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unsigned int pitch;
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} RenderBackend_Surface;
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typedef struct RenderBackend_Glyph
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{
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unsigned char *pixels;
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unsigned int width;
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unsigned int height;
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} RenderBackend_Glyph;
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static RenderBackend_Surface framebuffer;
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static unsigned char glyph_colour_channels[3];
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static RenderBackend_Surface *glyph_destination_surface;
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RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
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{
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size_t pitch;
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framebuffer.pixels = WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen, &pitch);
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framebuffer.width = screen_width;
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framebuffer.height = screen_height;
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framebuffer.pitch = pitch;
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return &framebuffer;
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}
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void RenderBackend_Deinit(void)
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{
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WindowBackend_Software_DestroyWindow();
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}
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void RenderBackend_DrawScreen(void)
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{
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WindowBackend_Software_Display();
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}
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RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height)
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{
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RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));
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if (surface == NULL)
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return NULL;
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surface->pixels = (unsigned char*)malloc(width * height * 3);
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if (surface->pixels == NULL)
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{
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free(surface);
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return NULL;
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}
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surface->width = width;
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surface->height = height;
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surface->pitch = width * 3;
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return surface;
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}
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void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
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{
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if (surface == NULL)
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return;
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free(surface->pixels);
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free(surface);
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}
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BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
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{
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(void)surface;
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return FALSE;
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}
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void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
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{
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(void)surface;
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}
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unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
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{
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(void)width;
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(void)height;
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if (surface == NULL)
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return NULL;
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*pitch = surface->pitch;
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return surface->pixels;
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}
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void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height)
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{
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(void)surface;
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(void)width;
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(void)height;
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}
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ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key)
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{
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if (source_surface == NULL || destination_surface == NULL)
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return;
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RECT rect_clamped;
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rect_clamped.left = rect->left;
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rect_clamped.top = rect->top;
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rect_clamped.right = rect->right;
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rect_clamped.bottom = rect->bottom;
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// Clamp the rect and coordinates so we don't write outside the pixel buffer
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long overflow;
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overflow = 0 - x;
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if (overflow > 0)
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{
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rect_clamped.left += overflow;
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x += overflow;
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}
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overflow = 0 - y;
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if (overflow > 0)
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{
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rect_clamped.top += overflow;
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y += overflow;
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}
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overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
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if (overflow > 0)
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{
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rect_clamped.right -= overflow;
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}
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overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
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if (overflow > 0)
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{
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rect_clamped.bottom -= overflow;
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}
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if (rect_clamped.bottom - rect_clamped.top <= 0)
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return;
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if (rect_clamped.right - rect_clamped.left <= 0)
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return;
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// Do the actual blitting
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if (colour_key)
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{
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for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
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{
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unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
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unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
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for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
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{
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if (UNLIKELY(source_pointer[0] == 0 && source_pointer[1] == 0 && source_pointer[2] == 0)) // Assumes the colour key will always be #000000 (black)
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{
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source_pointer += 3;
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destination_pointer += 3;
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}
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else
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{
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*destination_pointer++ = *source_pointer++;
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*destination_pointer++ = *source_pointer++;
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*destination_pointer++ = *source_pointer++;
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}
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}
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}
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}
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else
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{
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for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
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{
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unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 3)];
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unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 3)];
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memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 3);
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}
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}
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}
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ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
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{
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if (surface == NULL)
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return;
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RECT rect_clamped;
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rect_clamped.left = rect->left;
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rect_clamped.top = rect->top;
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rect_clamped.right = rect->right;
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rect_clamped.bottom = rect->bottom;
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// Clamp the rect so it doesn't write outside the pixel buffer
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long overflow;
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overflow = 0 - rect_clamped.left;
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if (overflow > 0)
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{
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rect_clamped.left += overflow;
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}
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overflow = 0 - rect_clamped.top;
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if (overflow > 0)
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{
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rect_clamped.top += overflow;
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}
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overflow = rect_clamped.right - surface->width;
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if (overflow > 0)
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{
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rect_clamped.right -= overflow;
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}
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overflow = rect_clamped.bottom - surface->height;
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if (overflow > 0)
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{
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rect_clamped.bottom -= overflow;
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}
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if (rect_clamped.bottom - rect_clamped.top <= 0)
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return;
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if (rect_clamped.right - rect_clamped.left <= 0)
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return;
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for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
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{
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unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 3)];
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for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
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{
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*destination_pointer++ = red;
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*destination_pointer++ = green;
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*destination_pointer++ = blue;
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}
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}
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}
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RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
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{
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RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));
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if (glyph == NULL)
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return NULL;
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glyph->pixels = (unsigned char*)malloc(width * height);
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if (glyph->pixels == NULL)
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{
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free(glyph);
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return NULL;
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}
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for (unsigned int y = 0; y < height; ++y)
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memcpy(&glyph->pixels[y * width], &pixels[y * pitch], width);
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glyph->width = width;
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glyph->height = height;
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return glyph;
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}
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void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph)
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{
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if (glyph == NULL)
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return;
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free(glyph->pixels);
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free(glyph);
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}
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void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
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{
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if (destination_surface == NULL)
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return;
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glyph_destination_surface = destination_surface;
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memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
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}
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void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
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{
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if (glyph == NULL)
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return;
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for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, glyph_destination_surface->height); ++iy)
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{
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for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, glyph_destination_surface->width); ++ix)
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{
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const unsigned char alpha_int = glyph->pixels[iy * glyph->width + ix];
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if (alpha_int != 0)
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{
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const float alpha = alpha_int / 255.0f;
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unsigned char *bitmap_pixel = glyph_destination_surface->pixels + (y + iy) * glyph_destination_surface->pitch + (x + ix) * 3;
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for (unsigned int j = 0; j < 3; ++j)
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bitmap_pixel[j] = (unsigned char)((glyph_colour_channels[j] * alpha) + (bitmap_pixel[j] * (1.0f - alpha))); // Alpha blending
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}
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}
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}
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}
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void RenderBackend_FlushGlyphs(void)
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{
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}
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void RenderBackend_HandleRenderTargetLoss(void)
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{
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// No problem for us
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}
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void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
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{
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WindowBackend_Software_HandleWindowResize(width, height);
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}
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