![]() For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided. |
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include | ||
FTL.TXT | ||
readme.txt |
This is a static build of Freetype 2.9.1, built with MSVC2003. Despite the lack of a compatible .sln file, it can be build by running 'make visualc' in the root of the Freetype source directory while in a Visual Studio 2003 Command Prompt, using a MinGW Make utility (e.g. C:/msys64/mingw32/bin/make.exe).