
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
3 lines
31 B
C
3 lines
31 B
C
#pragma once
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#include "SDL.h"
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