cave-story-solaris/src/Boss.h
Clownacy 03250d62a0 Make variables more accurate
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.

The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00

17 lines
330 B
C

#pragma once
#include "NpChar.h"
#define BOSS_MAX 20
extern NPCHAR gBoss[BOSS_MAX];
typedef void (*BOSSFUNCTION)(void);
extern BOSSFUNCTION gpBossFuncTbl[10];
void InitBossChar(int code);
void PutBossChar(int fx, int fy);
void SetBossCharActNo(int a);
void HitBossBullet(void);
void ActBossChar(void);
void HitBossMap(void);