cave-story-solaris/src/TextScr.cpp
Clownacy d5dd2c9575 Made TextScr.cpp almost ASM-accurate
TextScriptProc is all that's left, but it's being a pain, so I'm
commiting this now, and dealing with the straggler later.
2019-05-13 23:51:11 +01:00

1450 lines
31 KiB
C++
Raw Blame History

#include "TextScr.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "WindowsWrapper.h"
#include "ArmsItem.h"
#include "Boss.h"
#include "BossLife.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Ending.h"
#include "Fade.h"
#include "Flags.h"
#include "Flash.h"
#include "Frame.h"
#include "Game.h"
#include "Generic.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MiniMap.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Organya.h"
#include "Profile.h"
#include "SelStage.h"
#include "Sound.h"
#include "Stage.h"
#include "Tags.h"
#define IS_COMMAND(c1, c2, c3) gTS.data[gTS.p_read + 1] == c1 && gTS.data[gTS.p_read + 2] == c2 && gTS.data[gTS.p_read + 3] == c3
#define TSC_BUFFER_SIZE 0x5000
#define TEXT_LEFT (WINDOW_WIDTH / 2 - 108)
TEXT_SCRIPT gTS;
int gNumberTextScript[4];
char text[0x100];
RECT gRect_line = {0, 0, 216, 16};
#ifdef FIX_BUGS
static unsigned long nod_color;
#endif
//Initialize and end tsc
BOOL InitTextScript2()
{
#ifdef FIX_BUGS
nod_color = GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
#endif
//Clear flags
gTS.mode = 0;
g_GameFlags &= ~0x04;
//Create line surfaces
for (int i = 0; i < 4; i++)
MakeSurface_Generic(gRect_line.right, gRect_line.bottom, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1), FALSE);
//Clear text
memset(text, 0, sizeof(text));
//Allocate script buffer
gTS.data = (char*)malloc(TSC_BUFFER_SIZE);
if (gTS.data == NULL)
return FALSE;
else
return TRUE;
}
void EndTextScript()
{
//Free TSC buffer
free(gTS.data);
//Release buffers
ReleaseSurface(SURFACE_ID_TEXT_BOX);
for (int i = 0; i < 4; i++)
ReleaseSurface(i + 30);
}
//Decrypt .tsc
void EncryptionBinaryData2(unsigned char *pData, int size)
{
int val1;
int work;
int i;
int half = size / 2;
if (pData[half] == 0)
val1 = -7;
else
val1 = (pData[half] % 256) * -1;
for (i = 0; i < size; i++)
{
work = pData[i];
work += val1;
if (i != half)
pData[i] = work % 256;
}
}
//Load generic .tsc
BOOL LoadTextScript2(const char *name)
{
//Get path
char path[260];
sprintf(path, "%s/%s", gDataPath, name);
gTS.size = GetFileSizeLong(path);
if (gTS.size == -1)
return FALSE;
//Open file
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
//Read data
fread(gTS.data, 1, gTS.size, fp);
gTS.data[gTS.size] = 0;
fclose(fp);
//Set path
strcpy(gTS.path, name);
//Decrypt data
EncryptionBinaryData2((unsigned char*)gTS.data, gTS.size);
return TRUE;
}
//Load stage .tsc
BOOL LoadTextScript_Stage(const char *name)
{
//Open Head.tsc
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, "Head.tsc");
long head_size = GetFileSizeLong(path);
if (head_size == -1)
return FALSE;
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
//Read Head.tsc
fread(gTS.data, 1, head_size, fp);
EncryptionBinaryData2((unsigned char*)gTS.data, head_size);
gTS.data[head_size] = 0;
fclose(fp);
//Open stage's .tsc
sprintf(path, "%s/%s", gDataPath, name);
long body_size = GetFileSizeLong(path);
if (body_size == -1)
return FALSE;
fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
//Read stage's tsc
fread(&gTS.data[head_size], 1, body_size, fp);
EncryptionBinaryData2((unsigned char*)&gTS.data[head_size], body_size);
gTS.data[head_size + body_size] = 0;
fclose(fp);
//Set parameters
gTS.size = head_size + body_size;
strcpy(gTS.path, name);
return TRUE;
}
//Get current path
void GetTextScriptPath(char *path)
{
strcpy(path, gTS.path);
}
//Get 4 digit number from TSC data
int GetTextScriptNo(int a)
{
int b = 0;
b += (gTS.data[a++] - '0') * 1000;
b += (gTS.data[a++] - '0') * 100;
b += (gTS.data[a++] - '0') * 10;
b += gTS.data[a] - '0';
return b;
}
//Start TSC event
BOOL StartTextScript(int no)
{
//Reset state
gTS.mode = 1;
g_GameFlags |= 5;
gTS.line = 0;
gTS.p_write = 0;
gTS.wait = 4;
gTS.flags = 0;
gTS.wait_beam = 0;
gTS.face = 0;
gTS.item = 0;
gTS.offsetY = 0;
gMC.shock = 0;
gTS.rcText.left = TEXT_LEFT;
gTS.rcText.top = WINDOW_HEIGHT - 56;
gTS.rcText.right = WINDOW_WIDTH - TEXT_LEFT;
gTS.rcText.bottom = gTS.rcText.top + 48;
/* This is present in the Linux port, but not the Windows version (1.0.0.6, at least)
//Clear text lines
for (int i = 0; i < 4; i++)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
memset(&text[i * 0x40], 0, 0x40);
}*/
//Find where event starts
gTS.p_read = 0;
while (1)
{
//Check if we are still in the proper range
if (gTS.data[gTS.p_read] == '\0')
return FALSE;
//Check if we are at an event
if (gTS.data[gTS.p_read] == '#')
{
//Check if this is our event
int event_no = GetTextScriptNo(++gTS.p_read);
if (no == event_no)
break;
if (no < event_no)
return FALSE;
}
++gTS.p_read;
}
//Advance until new-line
while (gTS.data[gTS.p_read] != '\n')
++gTS.p_read;
++gTS.p_read;
return TRUE;
}
BOOL JumpTextScript(int no)
{
//Set state
gTS.mode = 1;
g_GameFlags |= 4u;
gTS.line = 0;
gTS.p_write = 0;
gTS.wait = 4;
gTS.wait_beam = 0;
//Clear text lines
for (int i = 0; i < 4; i++)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
memset(&text[i * 0x40], 0, 0x40);
}
//Find where event starts
gTS.p_read = 0;
while(1)
{
//Check if we are still in the proper range
if (gTS.data[gTS.p_read] == '\0')
return FALSE;
//Check if we are at an event
if (gTS.data[gTS.p_read] == '#')
{
//Check if this is our event
int event_no = GetTextScriptNo(++gTS.p_read);
if (no == event_no)
break;
if (no < event_no)
return FALSE;
}
++gTS.p_read;
}
//Advance until new-line
while (gTS.data[gTS.p_read] != '\n')
++gTS.p_read;
++gTS.p_read;
return TRUE;
}
//End event
void StopTextScript()
{
//End TSC and reset flags
gTS.mode = 0;
g_GameFlags &= ~4;
g_GameFlags |= 3;
gTS.flags = 0;
}
//Prepare a new line
void CheckNewLine()
{
if (gTS.ypos_line[gTS.line % 4] == 48)
{
gTS.mode = 3;
g_GameFlags |= 4;
CortBox2(&gRect_line, 0, (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
memset(&text[gTS.line % 4 * 0x40], 0, 0x40);
}
}
//Type a number into the text buffer
void SetNumberTextScript(int index)
{
int a;
int b;
int i;
BOOL bZero;
int offset;
char str[5];
//Get digit table
int table[3];
table[0] = 1000;
table[1] = 100;
table[2] = 10;
//Get number to print
a = gNumberTextScript[index];
bZero = FALSE;
offset = 0;
//Trim leading zeroes
for (i = 0; i < 3; i++)
{
if (a / table[i] || bZero != FALSE)
{
b = a / table[i];
str[offset] = (char)b + '0';
bZero = TRUE;
a -= b * table[i];
++offset;
}
}
//Set last digit of string, and add null terminator
str[offset] = (char)a + '0';
str[offset + 1] = 0;
//Append number to line
PutText2(6 * gTS.p_write, 0, str, RGB(0xFF, 0xFF, 0xFE), (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
strcat(&text[gTS.line % 4 * 0x40], str);
//Play sound and reset blinking cursor
PlaySoundObject(2, 1);
gTS.wait_beam = 0;
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
gTS.p_write += (unsigned int)strlen(str);
if (gTS.p_write >= 35)
{
gTS.p_write = 0;
gTS.line++;
CheckNewLine();
}
}
//Clear text lines
void ClearTextLine()
{
gTS.line = 0;
gTS.p_write = 0;
gTS.offsetY = 0;
for (int i = 0; i < 4; i++)
{
gTS.ypos_line[i] = 16 * i;
CortBox2(&gRect_line, 0x000000, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
memset(&text[i * 0x40], 0, 0x40);
}
}
//Draw textbox and whatever else
void PutTextScript()
{
RECT rcFace;
RECT rcItemBox1;
RECT rcItemBox2;
RECT rcItemBox3;
RECT rcItemBox4;
RECT rcItemBox5;
int i;
RECT rect_yesno;
RECT rect_cur;
RECT rect;
int text_offset;
if (gTS.mode == 0)
return;
if ((gTS.flags & 1) == 0)
return;
//Set textbox position
if (gTS.flags & 0x20)
{
gTS.rcText.top = 32;
gTS.rcText.bottom = gTS.rcText.top + 48;
}
else
{
gTS.rcText.top = WINDOW_HEIGHT - 56;
gTS.rcText.bottom = gTS.rcText.top + 48;
}
//Draw textbox
if (gTS.flags & 2)
{
RECT rcFrame1 = {0, 0, 244, 8};
RECT rcFrame2 = {0, 8, 244, 16};
RECT rcFrame3 = {0, 16, 244, 24};
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, gTS.rcText.top - 10, &rcFrame1, SURFACE_ID_TEXT_BOX);
for (i = 1; i < 7; i++)
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, WINDOW_WIDTH / 2 - 122, 8 * i + gTS.rcText.top - 10, &rcFrame3, SURFACE_ID_TEXT_BOX);
}
//Draw face picture
rcFace.left = 48 * (gTS.face % 6);
rcFace.top = 48 * (gTS.face / 6);
rcFace.right = rcFace.left + 48;
rcFace.bottom = rcFace.top + 48;
if (gTS.face_x < (TEXT_LEFT * 0x200))
gTS.face_x += 0x1000;
PutBitmap3(&gTS.rcText, gTS.face_x / 0x200, gTS.rcText.top - 3, &rcFace, SURFACE_ID_FACE);
//Draw text
if (gTS.face)
text_offset = 56;
else
text_offset = 0;
for (i = 0; i < 4; i++)
PutBitmap3(&gTS.rcText, text_offset + TEXT_LEFT, gTS.offsetY + gTS.ypos_line[i] + gTS.rcText.top, &gRect_line, (Surface_Ids)(i + SURFACE_ID_TEXT_LINE1));
//Draw NOD cursor
if ((gTS.wait_beam++ % 20 > 12) && gTS.mode == 2)
{
rect.left = TEXT_LEFT + 6 * gTS.p_write + text_offset;
rect.top = gTS.ypos_line[gTS.line % 4] + gTS.rcText.top + gTS.offsetY;
rect.right = rect.left + 5;
rect.bottom = rect.top + 11;
#ifdef FIX_BUGS
CortBox(&rect, nod_color);
// This is how the Linux port fixed this, but it isn't done
// the way Pixel would do it (he only calls GetCortBoxColor
// once, during init functions, so our fix does it that way
// instead).
//CortBox(&rect, GetCortBoxColor(RGB(0xFF, 0xFF, 0xFE));
#else
// This accidentally uses a BGR value directly, without
// running it though GetCortBoxColor first
CortBox(&rect, RGB(0xFF, 0xFF, 0xFE));
#endif
}
//Draw GIT
SET_RECT(rcItemBox1, 0, 0, 72, 16)
SET_RECT(rcItemBox2, 0, 8, 72, 24)
SET_RECT(rcItemBox3, 240, 0, 244, 8)
SET_RECT(rcItemBox4, 240, 8, 244, 16)
SET_RECT(rcItemBox5, 240, 16, 244, 24)
if (gTS.item)
{
PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 112, &rcItemBox1, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH - 80) / 2, WINDOW_HEIGHT - 96, &rcItemBox2, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 112, &rcItemBox3, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 104, &rcItemBox4, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 96, &rcItemBox4, SURFACE_ID_TEXT_BOX);
PutBitmap3(&grcFull, (WINDOW_WIDTH + 64) / 2, WINDOW_HEIGHT - 88, &rcItemBox5, SURFACE_ID_TEXT_BOX);
if (gTS.item_y < WINDOW_HEIGHT - 104)
++gTS.item_y;
if (gTS.item < 1000)
{
rect.left = 16 * (gTS.item % 16);
rect.right = rect.left + 16;
rect.top = 16 * (gTS.item / 16);
rect.bottom = rect.top + 16;
PutBitmap3(&grcFull, (WINDOW_WIDTH - 24) / 2, gTS.item_y, &rect, SURFACE_ID_ARMS_IMAGE);
}
else
{
rect.left = 32 * ((gTS.item - 1000) % 8);
rect.right = rect.left + 32;
rect.top = 16 * ((gTS.item - 1000) / 8);
rect.bottom = rect.top + 16;
PutBitmap3(&grcFull, (WINDOW_WIDTH - 40) / 2, gTS.item_y, &rect, SURFACE_ID_ITEM_IMAGE);
}
}
//Draw Yes / No selection
SET_RECT(rect_yesno, 152, 48, 244, 80)
SET_RECT(rect_cur, 112, 88, 128, 104)
if (gTS.mode == 6)
{
if (gTS.wait < 2)
i = (WINDOW_HEIGHT - 96) + (2 - gTS.wait) * 4;
else
i = WINDOW_HEIGHT - 96;
PutBitmap3(&grcFull, (WINDOW_WIDTH + 112) / 2, i, &rect_yesno, SURFACE_ID_TEXT_BOX);
if (gTS.wait == 16)
PutBitmap3(&grcFull, 41 * gTS.select + (WINDOW_WIDTH + 102) / 2, WINDOW_HEIGHT - 86, &rect_cur, SURFACE_ID_TEXT_BOX);
}
}
//Parse TSC
int TextScriptProc()
{
BOOL bExit;
char c[3];
int w, x, y, z;
int i;
int length;
RECT rcSymbol = {64, 48, 72, 56};
switch (gTS.mode)
{
case 1: //PARSE
//Type out (faster if ok or cancel are held)
++gTS.wait;
if (!(g_GameFlags & 2) && (gKeyCancel | gKeyOk) & gKey)
gTS.wait += 4;
if (gTS.wait < 4)
break;
gTS.wait = 0;
//Parsing time
bExit = FALSE;
while (bExit == FALSE)
{
if (gTS.data[gTS.p_read] == '<')
{
if (IS_COMMAND('E','N','D'))
{
gTS.mode = 0;
gMC.cond &= ~1;
g_GameFlags |= 3;
gTS.face = 0;
bExit = TRUE;
}
else if (IS_COMMAND('L','I','+'))
{
x = GetTextScriptNo(gTS.p_read + 4);
AddLifeMyChar(x);
gTS.p_read += 8;
}
else if (IS_COMMAND('M','L','+'))
{
z = GetTextScriptNo(gTS.p_read + 4);
AddMaxLifeMyChar(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('A','E','+'))
{
FullArmsEnergy();
gTS.p_read += 4;
}
else if (IS_COMMAND('I','T','+'))
{
x = GetTextScriptNo(gTS.p_read + 4);
PlaySoundObject(38, 1);
AddItemData(x);
gTS.p_read += 8;
}
else if (IS_COMMAND('I','T','-'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SubItemData(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('E','Q','+'))
{
z = GetTextScriptNo(gTS.p_read + 4);
EquipItem(z, TRUE);
gTS.p_read += 8;
}
else if (IS_COMMAND('E','Q','-'))
{
z = GetTextScriptNo(gTS.p_read + 4);
EquipItem(z, FALSE);
gTS.p_read += 8;
}
else if (IS_COMMAND('A','M','+'))
{
w = GetTextScriptNo(gTS.p_read + 4);
x = GetTextScriptNo(gTS.p_read + 9);
gNumberTextScript[0] = x;
gNumberTextScript[1] = z;
PlaySoundObject(38, 1);
AddArmsData(w, x);
gTS.p_read += 13;
}
else if (IS_COMMAND('A','M','-'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SubArmsData(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('Z','A','M'))
{
ZeroArmsEnergy_All();
gTS.p_read += 4;
}
else if (IS_COMMAND('T','A','M'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
z = GetTextScriptNo(gTS.p_read + 14);
TradeArms(x, y, z);
gTS.p_read += 18;
}
else if (IS_COMMAND('P','S','+'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
AddPermitStage(x, y);
gTS.p_read += 13;
}
else if (IS_COMMAND('M','P','+'))
{
x = GetTextScriptNo(gTS.p_read + 4);
SetMapping(x);
gTS.p_read += 8;
}
else if (IS_COMMAND('U','N','I'))
{
z = GetTextScriptNo(gTS.p_read + 4);
ChangeMyUnit(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('S','T','C'))
{
SaveTimeCounter();
gTS.p_read += 4;
}
else if (IS_COMMAND('T','R','A'))
{
z = GetTextScriptNo(gTS.p_read + 4);
w = GetTextScriptNo(gTS.p_read + 9);
x = GetTextScriptNo(gTS.p_read + 14);
y = GetTextScriptNo(gTS.p_read + 19);
if (!TransferStage(z, w, x, y))
{
#ifdef JAPANESE
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "<EFBFBD>G<EFBFBD><EFBFBD><EFBFBD>[", "<EFBFBD>X<EFBFBD>e<EFBFBD>[<5B>W<EFBFBD>̓ǂݍ<C782><DD8D>݂Ɏ<DD82><C98E>s", NULL);
#else
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
#endif
//MessageBoxA(ghWnd, "<22>X<EFBFBD>e<EFBFBD>[<5B>W<EFBFBD>̓ǂݍ<C782><DD8D>݂Ɏ<DD82><C98E>s", "<22>G<EFBFBD><47><EFBFBD>[", 0);
return 0;
}
}
else if (IS_COMMAND('M','O','V'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
SetMyCharPosition(x * 0x200 * 0x10, y * 0x200 * 0x10);
gTS.p_read += 13;
}
else if (IS_COMMAND('H','M','C'))
{
ShowMyChar(FALSE);
gTS.p_read += 4;
}
else if (IS_COMMAND('S','M','C'))
{
ShowMyChar(TRUE);
gTS.p_read += 4;
}
else if (IS_COMMAND('F','L','+'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetNPCFlag(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('F','L','-'))
{
z = GetTextScriptNo(gTS.p_read + 4);
CutNPCFlag(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('S','K','+'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetSkipFlag(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('S','K','-'))
{
z = GetTextScriptNo(gTS.p_read + 4);
CutSkipFlag(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('K','E','Y'))
{
g_GameFlags &= ~2;
g_GameFlags |= 1;
gMC.up = FALSE;
gMC.shock = 0;
gTS.p_read += 4;
}
else if (IS_COMMAND('P','R','I'))
{
g_GameFlags &= ~3;
gMC.shock = 0;
gTS.p_read += 4;
}
else if (IS_COMMAND('F','R','E'))
{
g_GameFlags |= 3;
gTS.p_read += 4;
}
else if (IS_COMMAND('N','O','D'))
{
gTS.mode = 2;
gTS.p_read += 4;
bExit = TRUE;
}
else if (IS_COMMAND('C','L','R'))
{
ClearTextLine();
gTS.p_read += 4;
}
else if (IS_COMMAND('M','S','G'))
{
ClearTextLine();
gTS.flags |= 0x03;
gTS.flags &= ~0x30;
if (gTS.flags & 0x40)
gTS.flags |= 0x10;
gTS.p_read += 4;
bExit = TRUE;
}
else if (IS_COMMAND('M','S','2'))
{
ClearTextLine();
gTS.flags &= ~0x12;
gTS.flags |= 0x21;
if (gTS.flags & 0x40)
gTS.flags |= 0x10;
gTS.face = 0;
gTS.p_read += 4;
bExit = TRUE;
}
else if (IS_COMMAND('M','S','3'))
{
ClearTextLine();
gTS.flags &= ~0x10;
gTS.flags |= 0x23;
if (gTS.flags & 0x40)
gTS.flags |= 0x10;
gTS.p_read += 4;
bExit = TRUE;
}
else if (IS_COMMAND('W','A','I'))
{
gTS.mode = 4;
gTS.wait_next = GetTextScriptNo(gTS.p_read + 4);
gTS.p_read += 8;
bExit = TRUE;
}
else if (IS_COMMAND('W','A','S'))
{
gTS.mode = 7;
gTS.p_read += 4;
bExit = TRUE;
}
else if (IS_COMMAND('T','U','R'))
{
gTS.p_read += 4;
gTS.flags |= 0x10;
}
else if (IS_COMMAND('S','A','T'))
{
gTS.p_read += 4;
gTS.flags |= 0x40;
}
else if (IS_COMMAND('C','A','T'))
{
gTS.p_read += 4;
gTS.flags |= 0x40;
}
else if (IS_COMMAND('C','L','O'))
{
gTS.flags &= ~0x33;
gTS.p_read += 4;
}
else if (IS_COMMAND('E','V','E'))
{
z = GetTextScriptNo(gTS.p_read + 4);
JumpTextScript(z);
}
else if (IS_COMMAND('Y','N','J'))
{
gTS.next_event = GetTextScriptNo(gTS.p_read + 4);
gTS.p_read += 8;
gTS.mode = 6;
PlaySoundObject(5, 1);
gTS.wait = 0;
gTS.select = 0;
bExit = TRUE;
}
else if (IS_COMMAND('F','L','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
if (GetNPCFlag(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (IS_COMMAND('S','K','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
if (GetSkipFlag(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (IS_COMMAND('I','T','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
if (CheckItem(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (IS_COMMAND('A','M','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
if (CheckArms(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (IS_COMMAND('U','N','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
if (GetUnitMyChar() == x)
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (IS_COMMAND('E','C','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
if (GetNpCharAlive(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (IS_COMMAND('N','C','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
z = GetTextScriptNo(gTS.p_read + 9);
if (IsNpCharCode(x))
JumpTextScript(z);
else
gTS.p_read += 13;
}
else if (IS_COMMAND('M','P','J'))
{
x = GetTextScriptNo(gTS.p_read + 4);
if (IsMapping())
JumpTextScript(x);
else
gTS.p_read += 8;
}
else if (IS_COMMAND('S','S','S'))
{
x = GetTextScriptNo(gTS.p_read + 4);
SetNoise(1, x);
gTS.p_read += 8;
}
else if (IS_COMMAND('C','S','S'))
{
CutNoise();
gTS.p_read += 4;
}
else if (IS_COMMAND('S','P','S'))
{
SetNoise(2, x);
gTS.p_read += 4;
}
else if (IS_COMMAND('C','P','S'))
{
CutNoise();
gTS.p_read += 4;
}
else if (IS_COMMAND('Q','U','A'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetQuake(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('F','L','A'))
{
SetFlash(0, 0, 2);
gTS.p_read += 4;
}
else if (IS_COMMAND('F','A','I'))
{
z = GetTextScriptNo(gTS.p_read + 4);
StartFadeIn(z);
gTS.mode = 5;
gTS.p_read += 8;
bExit = TRUE;
}
else if (IS_COMMAND('F','A','O'))
{
z = GetTextScriptNo(gTS.p_read + 4);
StartFadeOut(z);
gTS.mode = 5;
gTS.p_read += 8;
bExit = TRUE;
}
else if (IS_COMMAND('M','N','A'))
{
StartMapName();
gTS.p_read += 4;
}
else if (IS_COMMAND('F','O','M'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetFrameTargetMyChar(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('F','O','N'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
SetFrameTargetNpChar(x, y);
gTS.p_read += 13;
}
else if (IS_COMMAND('F','O','B'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
SetFrameTargetBoss(x, y);
gTS.p_read += 13;
}
else if (IS_COMMAND('S','O','U'))
{
z = GetTextScriptNo(gTS.p_read + 4);
PlaySoundObject(z, 1);
gTS.p_read += 8;
}
else if (IS_COMMAND('C','M','U'))
{
z = GetTextScriptNo(gTS.p_read + 4);
ChangeMusic(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('F','M','U'))
{
SetOrganyaFadeout();
gTS.p_read += 4;
}
else if (IS_COMMAND('R','M','U'))
{
ReCallMusic();
gTS.p_read += 4;
}
else if (IS_COMMAND('M','L','P'))
{
gTS.p_read += 4;
bExit = TRUE;
switch (MiniMapLoop())
{
case 0:
return 0;
case 2:
return 2;
}
}
else if (IS_COMMAND('S','L','P'))
{
bExit = TRUE;
switch (StageSelectLoop(&z))
{
case 0:
return 0;
case 2:
return 2;
}
JumpTextScript(z);
g_GameFlags &= ~3;
}
else if (IS_COMMAND('D','N','P'))
{
z = GetTextScriptNo(gTS.p_read + 4);
DeleteNpCharEvent(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('D','N','A'))
{
z = GetTextScriptNo(gTS.p_read + 4);
DeleteNpCharCode(z, 1);
gTS.p_read += 8;
}
else if (IS_COMMAND('B','O','A'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetBossCharActNo(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('C','N','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
z = GetTextScriptNo(gTS.p_read + 14);
ChangeNpCharByEvent(x, y, z);
gTS.p_read += 18;
}
else if (IS_COMMAND('A','N','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
z = GetTextScriptNo(gTS.p_read + 14);
SetNpCharActionNo(x, y, z);
gTS.p_read += 18;
}
else if (IS_COMMAND('I','N','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
z = GetTextScriptNo(gTS.p_read + 14);
ChangeCheckableNpCharByEvent(x, y, z);
gTS.p_read += 18;
}
else if (IS_COMMAND('S','N','P'))
{
w = GetTextScriptNo(gTS.p_read + 4);
x = GetTextScriptNo(gTS.p_read + 9);
y = GetTextScriptNo(gTS.p_read + 14);
z = GetTextScriptNo(gTS.p_read + 19);
SetNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, z, 0, 0x100);
gTS.p_read += 23;
}
else if (IS_COMMAND('M','N','P'))
{
w = GetTextScriptNo(gTS.p_read + 4);
x = GetTextScriptNo(gTS.p_read + 9);
y = GetTextScriptNo(gTS.p_read + 14);
z = GetTextScriptNo(gTS.p_read + 19);
MoveNpChar(w, x * 0x200 * 0x10, y * 0x200 * 0x10, z);
gTS.p_read += 23;
}
else if (IS_COMMAND('S','M','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
ShiftMapParts(x, y);
gTS.p_read += 13;
}
else if (IS_COMMAND('C','M','P'))
{
x = GetTextScriptNo(gTS.p_read + 4);
y = GetTextScriptNo(gTS.p_read + 9);
z = GetTextScriptNo(gTS.p_read + 14);
ChangeMapParts(x, y, z);
gTS.p_read += 18;
}
else if (IS_COMMAND('B','S','L'))
{
z = GetTextScriptNo(gTS.p_read + 4);
if (z)
StartBossLife(z);
else
StartBossLife2();
gTS.p_read += 8;
}
else if (IS_COMMAND('M','Y','D'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetMyCharDirect(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('M','Y','B'))
{
z = GetTextScriptNo(gTS.p_read + 4);
BackStepMyChar(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('M','M','0'))
{
ZeroMyCharXMove();
gTS.p_read += 4;
}
else if (IS_COMMAND('I','N','I'))
{
InitializeGame();
gTS.p_read += 4;
}
else if (IS_COMMAND('S','V','P'))
{
SaveProfile(NULL);
gTS.p_read += 4;
}
else if (IS_COMMAND('L','D','P'))
{
if (!LoadProfile(NULL))
InitializeGame();
}
else if (IS_COMMAND('F','A','C'))
{
z = GetTextScriptNo(gTS.p_read + 4);
if (gTS.face != (signed char)z)
{
gTS.face = (signed char)z;
gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
}
gTS.p_read += 8;
}
else if (IS_COMMAND('F','A','C'))
{
z = GetTextScriptNo(gTS.p_read + 4);
if (gTS.face != (signed char)z)
{
gTS.face = (signed char)z;
gTS.face_x = (WINDOW_WIDTH / 2 - 156) * 0x200;
}
gTS.p_read += 8;
}
else if (IS_COMMAND('G','I','T'))
{
z = GetTextScriptNo(gTS.p_read + 4);
gTS.item = z;
gTS.item_y = WINDOW_HEIGHT - 112;
gTS.p_read += 8;
}
else if (IS_COMMAND('N','U','M'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetNumberTextScript(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('C','R','E'))
{
g_GameFlags |= 8;
StartCreditScript();
gTS.p_read += 4;
}
else if (IS_COMMAND('S','I','L'))
{
z = GetTextScriptNo(gTS.p_read + 4);
SetCreditIllust(z);
gTS.p_read += 8;
}
else if (IS_COMMAND('C','I','L'))
{
CutCreditIllust();
gTS.p_read += 4;
}
else if (IS_COMMAND('X','X','1'))
{
bExit = TRUE;
z = GetTextScriptNo(gTS.p_read + 4);
switch (Scene_DownIsland(ghWnd, z))
{
case 0:
return 0;
case 2:
return 2;
}
gTS.p_read += 8;
}
else if (IS_COMMAND('E','S','C'))
{
return 2;
}
else
{
char str_0[0x40];
#ifdef JAPANESE
sprintf(str_0, "<EFBFBD>s<EFBFBD><EFBFBD><EFBFBD>̃R<EFBFBD>[<5B>h:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "<EFBFBD>G<EFBFBD><EFBFBD><EFBFBD>[", str_0, NULL);
#else
sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", str_0, NULL);
#endif
//MessageBoxA(0, str_0, "<22>G<EFBFBD><47><EFBFBD>[", 0);
return 0;
}
}
else
{
if (gTS.data[gTS.p_read] == '\r')
{
//Go to new-line
gTS.p_read += 2;
gTS.p_write = 0;
if (gTS.flags & 1)
{
++gTS.line;
CheckNewLine();
}
}
else if (gTS.flags & 0x10)
{
//SAT/CAT/TUR printing
char str[72];
x = gTS.p_read;
//Break if reaches command, or new-line
while (gTS.data[x] != '<' && gTS.data[x] != '\r')
{
//Skip if SHIFT-JIS
if (gTS.data[x] & 0x80)
++x;
++x;
}
//Get text to copy
length = x - gTS.p_read;
memcpy(str, &gTS.data[gTS.p_read], length);
str[length] = 0;
gTS.p_write = x;
//Print text
PutText2(0, 0, str, RGB(0xFF, 0xFF, 0xFE), (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
sprintf(&text[gTS.line % 4 * 0x40], str);
//Check if should move to next line (prevent a memory overflow, come on guys, this isn't a leftover of pixel trying to make text wrapping)
gTS.p_read += length;
if (gTS.p_write >= 35)
CheckNewLine();
bExit = TRUE;
}
else
{
//Get text to print
c[0] = gTS.data[gTS.p_read];
if (c[0] & 0x80)
{
c[1] = gTS.data[gTS.p_read + 1];
c[2] = '\0';
}
else
{
c[1] = '\0';
}
//Print text
if (c[0] == '=')
{
Surface2Surface(6 * gTS.p_write, 2, &rcSymbol, (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1), SURFACE_ID_TEXT_BOX);
}
else
{
PutText2(6 * gTS.p_write, 0, c, RGB(0xFF, 0xFF, 0xFE), (Surface_Ids)(gTS.line % 4 + SURFACE_ID_TEXT_LINE1));
}
strcat(&text[gTS.line % 4 * 0x40], c);
PlaySoundObject(2, 1);
gTS.wait_beam = 0;
//Offset read and write positions
if (c[0] & 0x80)
{
gTS.p_read += 2;
gTS.p_write += 2;
}
else
{
gTS.p_read++;
gTS.p_write++;
}
if (gTS.p_write >= 35)
{
CheckNewLine();
gTS.p_write = 0;
++gTS.line;
CheckNewLine();
}
bExit = TRUE;
}
}
}
break;
case 2: //NOD
if ((gKeyCancel | gKeyOk) & gKeyTrg)
gTS.mode = 1;
break;
case 3: //NEW LINE
for (i = 0; i < 4; i++)
{
gTS.ypos_line[i] -= 4;
if (!gTS.ypos_line[i])
gTS.mode = 1;
if (gTS.ypos_line[i] == -16)
gTS.ypos_line[i] = 48;
}
break;
case 4: //WAI
if (gTS.wait_next == 9999)
break;
if (gTS.wait != 9999)
++gTS.wait;
if (gTS.wait < gTS.wait_next)
break;
gTS.mode = 1;
gTS.wait_beam = 0;
break;
case 5: //FAI/FAO
if (GetFadeActive())
break;
gTS.mode = 1;
gTS.wait_beam = 0;
break;
case 7: //WAS
if ((gMC.flag & 8) == 0)
break;
gTS.mode = 1;
gTS.wait_beam = 0;
break;
case 6: //YNJ
if (gTS.wait < 16)
{
gTS.wait++;
}
else
{
//Select option
if (gKeyTrg & gKeyOk)
{
PlaySoundObject(18, 1);
if (gTS.select == 1)
{
JumpTextScript(gTS.next_event);
}
else
{
gTS.mode = 1;
gTS.wait_beam = 0;
}
}
//Yes
else if (gKeyTrg & gKeyLeft)
{
gTS.select = 0;
PlaySoundObject(1, 1);
}
//No
else if (gKeyTrg & gKeyRight)
{
gTS.select = 1;
PlaySoundObject(1, 1);
}
}
break;
}
if (gTS.mode == 0)
g_GameFlags &= ~4;
else
g_GameFlags |= 4;
return 1;
}