cave-story-solaris/src/Backends/Audio.h
Clownacy 5daea02ac6 Change the audio backend API
Removes locking and unlocking: instead, samples are passed to Create.
2020-04-06 19:44:45 +01:00

23 lines
833 B
C

#pragma once
#include <stddef.h>
#include "../WindowsWrapper.h"
typedef struct AudioBackend_Sound AudioBackend_Sound;
BOOL AudioBackend_Init(void);
void AudioBackend_Deinit(void);
AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length);
void AudioBackend_DestroySound(AudioBackend_Sound *sound);
void AudioBackend_PlaySound(AudioBackend_Sound *sound, BOOL looping);
void AudioBackend_StopSound(AudioBackend_Sound *sound);
void AudioBackend_RewindSound(AudioBackend_Sound *sound);
void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency);
void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume);
void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan);
void AudioBackend_SetOrganyaTimer(unsigned short timer);