210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
#include "../Controller.h"
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#include "Controller.h"
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#include <stddef.h>
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#include <stdio.h>
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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#include "../Misc.h"
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#define DEADZONE 10000
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static SDL_Joystick *joystick;
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static Sint16 *axis_neutrals;
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BOOL ControllerBackend_Init(void)
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{
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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{
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Backend_PrintError("Couldn't initialise joystack SDL2 subsystem: %s", SDL_GetError());
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return FALSE;
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}
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return TRUE;
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}
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void ControllerBackend_Deinit(void)
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{
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if (joystick != NULL)
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{
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SDL_JoystickClose(joystick);
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joystick = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
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{
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if (joystick == NULL)
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return FALSE;
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const size_t button_limit = sizeof(status->bButton) / sizeof(status->bButton[0]);
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// Handle directional inputs
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const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
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if (!joystick_x)
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Backend_PrintError("Failed to get current state of X axis control on joystick: %s", SDL_GetError());
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const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
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if (!joystick_y)
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Backend_PrintError("Failed to get current state of Y axis control on joystick: %s", SDL_GetError());
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status->bLeft = joystick_x < axis_neutrals[0] - DEADZONE;
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status->bRight = joystick_x > axis_neutrals[0] + DEADZONE;
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status->bUp = joystick_y < axis_neutrals[1] - DEADZONE;
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status->bDown = joystick_y > axis_neutrals[1] + DEADZONE;
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// Handle button inputs
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int total_buttons = SDL_JoystickNumButtons(joystick);
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if (total_buttons < 0)
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Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError());
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int total_axes = SDL_JoystickNumAxes(joystick);
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if (total_axes < 0)
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Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError());
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int total_hats = SDL_JoystickNumHats(joystick);
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if (total_hats < 0)
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Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError());
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unsigned int buttons_done = 0;
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// Start with the joystick buttons
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for (int i = 0; i < total_buttons; ++i)
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{
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status->bButton[buttons_done] = SDL_JoystickGetButton(joystick, i);
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if (++buttons_done >= button_limit)
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break;
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}
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// Then the joystick axes
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for (int i = 0; i < total_axes; ++i)
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{
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Sint16 axis = SDL_JoystickGetAxis(joystick, i);
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status->bButton[buttons_done] = axis < axis_neutrals[i] - DEADZONE;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = axis > axis_neutrals[i] + DEADZONE;
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if (++buttons_done >= button_limit)
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break;
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}
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// Then the joystick hats
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for (int i = 0; i < total_hats; ++i)
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{
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Uint8 hat = SDL_JoystickGetHat(joystick, i);
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status->bButton[buttons_done] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN;
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if (++buttons_done >= button_limit)
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break;
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status->bButton[buttons_done] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN;
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if (++buttons_done >= button_limit)
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break;
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}
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// Blank any remaining buttons
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for (size_t i = buttons_done; i < button_limit; ++i)
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status->bButton[i] = FALSE;
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return TRUE;
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}
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BOOL ControllerBackend_ResetJoystickStatus(void)
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{
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if (joystick == NULL)
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return FALSE;
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return TRUE;
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}
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void ControllerBackend_JoystickConnect(Sint32 joystick_id)
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{
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const char *joystick_name = SDL_JoystickNameForIndex(joystick_id);
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if (joystick_name)
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Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, joystick_name);
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else
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{
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Backend_PrintError("Couldn't get joystick name: %s", SDL_GetError());
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Backend_PrintInfo("Joystick #%d connected - Name unknown", joystick_id);
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}
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if (joystick == NULL)
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{
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joystick = SDL_JoystickOpen(joystick_id);
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if (joystick != NULL)
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{
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int total_axes = SDL_JoystickNumAxes(joystick);
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if (total_axes < 0)
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Backend_PrintError("Couldn't get number of general axis control on connected joystick: %s", SDL_GetError());
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int total_buttons = SDL_JoystickNumButtons(joystick);
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if (total_buttons < 0)
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Backend_PrintError("Couldn't get number of buttons on connected joystick: %s", SDL_GetError());
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if (total_axes >= 2 && total_buttons >= 6)
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{
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Backend_PrintInfo("Joystick #%d selected", joystick_id);
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// Set up neutral axes
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axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
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if (axis_neutrals)
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{
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for (int i = 0; i < total_axes; ++i)
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axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
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}
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else
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{
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Backend_PrintError("Couldn't allocate memory for neutral axes");
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}
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}
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else
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{
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SDL_JoystickClose(joystick);
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joystick = NULL;
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}
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}
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else
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{
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Backend_PrintError("Couldn't open joystick for use: %s", SDL_GetError());
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}
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}
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}
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void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
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{
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SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick);
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if (current_joystick_id < 0)
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Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError());
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if (joystick_id == current_joystick_id)
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{
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Backend_PrintInfo("Joystick #%d disconnected", joystick_id);
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SDL_JoystickClose(joystick);
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joystick = NULL;
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free(axis_neutrals);
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}
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}
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