cave-story-solaris/src/Backends/SDL2/Controller.cpp
Gabriel Ravier 5fc0f58525 Backends/SDL2: Finished up improving error handling
Signed-off-by: Gabriel Ravier <gabravier@gmail.com>
2020-04-12 00:24:30 +02:00

210 lines
5.4 KiB
C++

#include "../Controller.h"
#include "Controller.h"
#include <stddef.h>
#include <stdio.h>
#include "SDL.h"
#include "../../WindowsWrapper.h"
#include "../Misc.h"
#define DEADZONE 10000
static SDL_Joystick *joystick;
static Sint16 *axis_neutrals;
BOOL ControllerBackend_Init(void)
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
Backend_PrintError("Couldn't initialise joystack SDL2 subsystem: %s", SDL_GetError());
return FALSE;
}
return TRUE;
}
void ControllerBackend_Deinit(void)
{
if (joystick != NULL)
{
SDL_JoystickClose(joystick);
joystick = NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
{
if (joystick == NULL)
return FALSE;
const size_t button_limit = sizeof(status->bButton) / sizeof(status->bButton[0]);
// Handle directional inputs
const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
if (!joystick_x)
Backend_PrintError("Failed to get current state of X axis control on joystick: %s", SDL_GetError());
const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
if (!joystick_y)
Backend_PrintError("Failed to get current state of Y axis control on joystick: %s", SDL_GetError());
status->bLeft = joystick_x < axis_neutrals[0] - DEADZONE;
status->bRight = joystick_x > axis_neutrals[0] + DEADZONE;
status->bUp = joystick_y < axis_neutrals[1] - DEADZONE;
status->bDown = joystick_y > axis_neutrals[1] + DEADZONE;
// Handle button inputs
int total_buttons = SDL_JoystickNumButtons(joystick);
if (total_buttons < 0)
Backend_PrintError("Failed to get number of buttons on joystick: %s", SDL_GetError());
int total_axes = SDL_JoystickNumAxes(joystick);
if (total_axes < 0)
Backend_PrintError("Failed to get number of general axis controls on joystick: %s", SDL_GetError());
int total_hats = SDL_JoystickNumHats(joystick);
if (total_hats < 0)
Backend_PrintError("Failed to get number of POV hats on joystick: %s", SDL_GetError());
unsigned int buttons_done = 0;
// Start with the joystick buttons
for (int i = 0; i < total_buttons; ++i)
{
status->bButton[buttons_done] = SDL_JoystickGetButton(joystick, i);
if (++buttons_done >= button_limit)
break;
}
// Then the joystick axes
for (int i = 0; i < total_axes; ++i)
{
Sint16 axis = SDL_JoystickGetAxis(joystick, i);
status->bButton[buttons_done] = axis < axis_neutrals[i] - DEADZONE;
if (++buttons_done >= button_limit)
break;
status->bButton[buttons_done] = axis > axis_neutrals[i] + DEADZONE;
if (++buttons_done >= button_limit)
break;
}
// Then the joystick hats
for (int i = 0; i < total_hats; ++i)
{
Uint8 hat = SDL_JoystickGetHat(joystick, i);
status->bButton[buttons_done] = hat == SDL_HAT_UP || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_RIGHTUP;
if (++buttons_done >= button_limit)
break;
status->bButton[buttons_done] = hat == SDL_HAT_RIGHT || hat == SDL_HAT_RIGHTUP || hat == SDL_HAT_RIGHTDOWN;
if (++buttons_done >= button_limit)
break;
status->bButton[buttons_done] = hat == SDL_HAT_DOWN || hat == SDL_HAT_LEFTDOWN || hat == SDL_HAT_RIGHTDOWN;
if (++buttons_done >= button_limit)
break;
status->bButton[buttons_done] = hat == SDL_HAT_LEFT || hat == SDL_HAT_LEFTUP || hat == SDL_HAT_LEFTDOWN;
if (++buttons_done >= button_limit)
break;
}
// Blank any remaining buttons
for (size_t i = buttons_done; i < button_limit; ++i)
status->bButton[i] = FALSE;
return TRUE;
}
BOOL ControllerBackend_ResetJoystickStatus(void)
{
if (joystick == NULL)
return FALSE;
return TRUE;
}
void ControllerBackend_JoystickConnect(Sint32 joystick_id)
{
const char *joystick_name = SDL_JoystickNameForIndex(joystick_id);
if (joystick_name)
Backend_PrintInfo("Joystick #%d connected - %s", joystick_id, joystick_name);
else
{
Backend_PrintError("Couldn't get joystick name: %s", SDL_GetError());
Backend_PrintInfo("Joystick #%d connected - Name unknown", joystick_id);
}
if (joystick == NULL)
{
joystick = SDL_JoystickOpen(joystick_id);
if (joystick != NULL)
{
int total_axes = SDL_JoystickNumAxes(joystick);
if (total_axes < 0)
Backend_PrintError("Couldn't get number of general axis control on connected joystick: %s", SDL_GetError());
int total_buttons = SDL_JoystickNumButtons(joystick);
if (total_buttons < 0)
Backend_PrintError("Couldn't get number of buttons on connected joystick: %s", SDL_GetError());
if (total_axes >= 2 && total_buttons >= 6)
{
Backend_PrintInfo("Joystick #%d selected", joystick_id);
// Set up neutral axes
axis_neutrals = (Sint16*)malloc(sizeof(Sint16) * total_axes);
if (axis_neutrals)
{
for (int i = 0; i < total_axes; ++i)
axis_neutrals[i] = SDL_JoystickGetAxis(joystick, i);
}
else
{
Backend_PrintError("Couldn't allocate memory for neutral axes");
}
}
else
{
SDL_JoystickClose(joystick);
joystick = NULL;
}
}
else
{
Backend_PrintError("Couldn't open joystick for use: %s", SDL_GetError());
}
}
}
void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
{
SDL_JoystickID current_joystick_id = SDL_JoystickInstanceID(joystick);
if (current_joystick_id < 0)
Backend_PrintError("Couldn't get instance ID for current joystick: %s", SDL_GetError());
if (joystick_id == current_joystick_id)
{
Backend_PrintInfo("Joystick #%d disconnected", joystick_id);
SDL_JoystickClose(joystick);
joystick = NULL;
free(axis_neutrals);
}
}